Posted on June 29, 2009,

Gary Grigsby's War in the East Prepares to Take on Eastern Front

wite-airreconThere’s a new WW2 strategy game on the horizon dealing with the dreaded eastern front; Gary Grigsby’s War in the East: The German-Soviet War 1941-1945. This is the latest in the turn-based combat simulation that stretches from Berlin to Leningrad and into the Urals. Play the Soviet Union under the banner Mother Russia using slash and burn on your own land to deny German troops supplies. Or you can take the reigns of the German army under Hitler’s command and try to succeed where Napoleon failed. whatever your choice you”re sure to face your toughest opponent, the harsh Russian winters.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is slated for a late 2009 release. Get the intricate details following the break.

wite-3dbox-170x220Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.  As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East will come with a massive Eastern Front scenario as well as smaller scenarios all with different strategic and operational challenges.

  • 10 miles per hex and Weekly turns
  • 25,760 hexes or over 2.5 million square miles of battlespace
  • Division sized maneuver units (with some brigades/regiments and Soviet Corps)
  • German Corps/Army HQs and Soviet Army/Front HQs
  • Map covers from 100 miles west of Berlin in the west to the Urals in the east, and from 150 miles north of Leningrad in the north to Baku and Sofia in the south.
  • Independent Corps/Army battalions to attach to maneuver units
  • Air units by group in their own airbase units
  • Detailed production
  • Losses in individual vehicles and squads
  • Detailed yet automatic accounting for support personnel and supplies/fuel/ammunition
  • Historical commander ratings
  • Accounts for troops/vehicles that are disrupted, disabled and fatigued
  • Accurately depicts the need for training units before entering combat
  • Detailed weather zones and ice levels
  • Full war as well as smaller scenarios
  • Intricate Fog of War rules and unit detection levels

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