Posted on February 20, 2008,

GDC 08: Xbox Live Community Games Finally Becoming a Reality

xna.jpgXNA Architect Chris Satchel made a presentation during Microsoft’s GDC keynote in which he shared that the XNA Studio software has been downloaded more than 800,000 times and that Microsoft is working with over 400 universities to get the software in the hands of students. In more exciting news for regular old gamers, he revealed the Xbox Live Community Games program, which will be a platform for XNA-developed games to be released over Xbox Live.

Games will first be submitted for approval so that copyrighted material and other similar issues can be worked out and will then be available through the Community Games section of Xbox Live. Developers will have a gamercard of sorts, called a “creator identity,” which will feature reputation and other similar details for individual developers.

A variety of games were shown off, and if you head over to the Xbox Live Marketplace right now, you can download seven free XNA games. A video on Inside the Xbox explains exactly how to go about playing these games, as downloading them doesn’t make them immediately available.

You need to first download the XNA Creators Club Game Launcher, which you can find on the Marketplace now. It’s a small download. After that, you’ll go to your Games Library, go to the Creators Club tab and start downloading games. Simple as that.

via 1UP

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3 Comments on GDC 08: Xbox Live Community Games Finally Becoming a Reality

Iku Tri

On February 20, 2008 at 6:03 pm

Finally. :razz:

Bruceongames

On February 21, 2008 at 7:12 am

At one stroke Microsoft have removed all the barriers to game development and more importantly to game publishing. We will have a flowering of innovation and creativity beyond anything the game industry has ever seen before. Probably beyond what any creative industry has ever seen before. The last explosion in gaming creativity was the bedroom Sinclair Spectrum coders in the 1980s (we have been going downhill creatively ever since), this will be thousands of times bigger. The possibilities are infinite.

runemaster

On February 21, 2008 at 12:36 pm

Hope you are right there Bruce, but i still wait and see how this is received (and how the “approval process” works). I hope that independend producers will be able to ask for a small fee, because that would surely be a motivation for many developers.