GDC 11: 3DS Will Film in 3D, Connect to 10,000 AT&T Wirelss Hubs

“The world is still in the beginning stages of content creation in 3D. At Nintendo, we’re here to accelerate that process.” With these words, Nintendo of America executive Reggie Fils-Amie opened the door to a wealth of possibility.

If he is to be believed, the 3DS camera will be able to take photos and video that will both take advantage of the device’s proprietary glasses-free technology. If this is true, it represents a serious advantage that Nintendo’s impending darling (slated for release March 27th) can boast when compared to its competitors, though it is not clear whether this 3D content will be intelligible on other kinds of hardware. Nevertheless, the positioning of the device as a means of both production and consumption is an important step forward in the history of Nintendo handhelds, which started with the GameBoy all the way back in 1989.

Once people produce content, they can share it with friends and strangers, thanks to the extensive wireless network that the Japanese mega-corporation has colluded with AT&T to create. “What we’re outlining is an unparalleled ability to promote your work,” Fils-Amie explained, “displayed in full 3D, and 2D as well.” This network, it seems, will also be useful for collaborative and competitive gaming. Given the connectivity problems that dogged the iPhone on release (and that dog it to this day, depending on who you ask), there is pressure on Nintendo to get this right. Considering how polished the device is already looking, I’d say the smart money is on them doing so.

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