GDC 13: Bungie Reveals New Destiny Art, Video, Information

Character Classes

Titan

 

Titans are future soldiers, Space Marine types, with relatable technology and a V-shaped silhouette. Armor design is defined by the swept-back helmet, angled thigh-pads, and a 80/20 ratio between armored and cloth equipment.

Hunter

 

Bounty hunters and frontiersman, inspired by Han Solo and classic Western characters like Clint Eastwood’s Man With No Name. They will wear hoods and cloaks, and wield “showy, improvised technology.” Equipment is a 50/50 mix between armor and cloth.

Warlock

 

The series’ “Space Wizards.” Gandalf, Obi-Wan, and Morpheus are all inspirations. In terms of design, they are the opposite of the Titans, with triangular silhouettes and a 20/80 armor-to-cloth ratio.


To see these characters and aliens in action, check out the teaser video below, which was also shown at the end of the panel. Also included is more concept art of the game’s striking environments.

Destiny’s hub city, dominated by the huge, mysterious orb known as the Traveler.

Characters will gather in this hangar area to compare and swap loot.

Action will be limited to our Solar System, but it will presented in a way unlike any we’ve seen before. Mars, for example, has vegetation.

Europa, a moon of Jupiter.

For this and the next screenshot, you’ll have to use your imagination.

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2 Comments on GDC 13: Bungie Reveals New Destiny Art, Video, Information

Mike

On March 29, 2013 at 6:04 am

That Titan looked like a f’n Knight Templar from Hellgate, sign me up for that class.

Jay

On April 2, 2013 at 10:40 am

I am really tired of how hard this game is being pushed through adverting. I’m sick of hearing about it. Every website has articles, stores have posters, and so the hype machine begins to churn. People say:

“Oh look, it’s Bungie! They made Halo, so this’ll be awesome!”

No. Unless this game is in development for +6 years, consumes an inordinate amount of money to build, is NOT hamstrung by the pathetic limitations of the current generation of console hardware, and Activision doesn’t force Bungie to further wreck this new I.P…. It will not be this ground-breaking FPS/MMO/RPG that people take it as. Ass it stands, this looks like nothing more than an amalgamation of Mass Effect, Borderlands, and with some heavy Halo eliments thrown in (design & philosophy, not artistically)

We’ve not seen more than a few seconds of gameplay (with nothing happening in it). More than that, what we have been offered is nothing but hyperbole speeches from developers. The same people who promised the moon and the stars with each iteration of Halo. Only have people forgotten that the longer Bungie worked on Halo, the worse off the franchise was for it? Some might read this and say:

“What are you smoking, Halo XXX was better than Halo YYY. Nostalgia has addled your brain or you just suck at Halo”..

No, your wrong, and no, I don’t (+35′s in Team Hardcore back in H2, five level 50′s in Halo 3, multiple Onyx division placements in Reach, MLG playlist’s and all). Each Halo game is worse than the last. Despite the technological improvements and new coats of paint, the core game-play of each title has gotten worse and worse. Halo:CE was an accidental success, but it sparked the modern FPS genre’ (on consoles). Halo 2 was rushed, but had the best maps and the best multi-player of any game but Combat Evolved by far. Halo 3 was garbage by comparison and Reach nearly killed the competitive Halo scene by itself. Thankfully Halo’s switched developers and they (343i) did it great justice by comparison.

Yet, here we are, listening to these same people gloat & smile about there new I.P., and people gobble it up when they’ve not scene a lick of gameplay. How gullible people are these days.

I have to go.