GDC 2011: GameFront Has Landed
Even getting off the subway, it was obvious. Games and gamers have come a long way from the stereotypes of the past, but we can still smell our own. A throng of people, mostly young, mostly white, mostly male, mostly possessed of an iPad,were emerging en masse from San Francisco’s Powell metro stop, coalescing into a regiment of ironic hoodie slogans and bad haircuts.
A group of Scientologists had turned out to proslytize, and I was tempted to ask them what they thought of Dead Space 2. Deciding not to, but still superciliously accepting one of their flyers, I fell in line with my fellow conference-goers. We rounded the 90′s-futuristic Metreon shopping mall and emerged, blinking, into the radiant light of GDC proper.
Teeming under a phalanx of immaculately ugly banners (the color scheme this year involves a lot of fuschia accenting — I’ll leave it at that.), the lines were not as long as I expected. This feeling of relief was quickly dashed by my arrival in the press room, where a group of impatient, toe-tapping journos snaked away from the registration table, to a secondary door at the rear of the room, and back out into the hall.
Having braved this mini-boss of boredom, I was ready to begin GDC 11 in earnest. Stayed tuned all week for regular updates from the convention, comprised of the latest gaming news, the eccentricities and insights of the celebrity attendees and panelists, and anything unexpected or exciting.