Gearbox Aiming to Focus on Gameplay Over Story in Borderlands 2
Gearbox says that story in Borderlands 2 is secondary to gameplay, and the developer is going to do everything possible to keep the flow of the experience intact by not breaking things up with a lot of cutscenes.
“Apart from our cool splash screens that last about five seconds, there’s maybe three cutscenes in the entire game – one at the very beginning, one at the very end, and one in the middle,” Borderlands 2 writer Anthony Burch told Game Informer. “I’m not certain on that number, but it’s very low.”
That’s not to say that there won’t be story in Borderlands 2 — it’ll just be more organically delivered and environmental, rather than cutscene-driven.
‘The story informs the gameplay and makes you feel like the things you’re doing in the gameplay are for a bigger reason. It’s never, “Hey, I’m going to grab you by the neck and make you watch this nine-minute cutscene about this character I really like, so deal with it,”‘ he said.”
“It’s more about making sure the world itself has more environmental storytelling. Characters constantly tell you why you’re doing what you’re doing, cheer you on, warn you about things that are coming up.
Burch also said the narrative scope of the game will be bigger and more intense than it was in Borderlands. You’ll be seeing missions that feel weightier and have more going on within them, while still maintaining a focus on gameplay. Basically, it’ll feel like what’s going on around you matters more.