Gearbox Has Issues Raising Borderlands 2 Level Cap
Gearbox CEO Randy Pitchford is one of the industry’s most talkative, and enthusiastic developers who’s always open about sharing his opinions on the games developed at his studio.
Speaking to VentureBeat, Pitchford talked about his approach to increasing Borderlands 2‘s level cap, which currently remains at 50 in spite of the three DLC expansions already released for the title. The original Borderlands was scaled up to level 69 from its initial level 50 cap with the release of its expansions.
Pitchford argues that raising the cap would essentially break the balance of the game, which is carefully fine-tuned to the amount of skill points you have at level 50.
“We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50,” said Pitchord. “We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. “Oh, that’s gonna blow memory. Your Xbox will crash.”
“So now we’re in a world where … . We, as customers and gamers ourselves, hear the fans. People want to level up more. It makes sense. We totally get it. We did it in Borderlands 1, so we have the precedent. And we’re gonna break our fucking game if we change the math. They also want the game to level up with them. If I’m level 55 and everybody else is level 50, it’s a walkover. I want to get level 55 gear if I’m level 55. I want to fight level 55 enemies. Then we have to make the whole game over again.”
As of now, Gearbox has not yet made any decisions regarding how it plans to handle the level cap. We’ll just have to wait and see how they deal with it.