Gearbox Has Issues Raising Borderlands 2 Level Cap

Gearbox CEO Randy Pitchford is one of the industry’s most talkative, and enthusiastic developers who’s always open about sharing his opinions on the games developed at his studio.

Speaking to VentureBeat, Pitchford talked about his approach to increasing Borderlands 2‘s level cap, which currently remains at 50 in spite of the three DLC expansions already released for the title. The original Borderlands was scaled up to level 69 from its initial level 50 cap with the release of its expansions.

Pitchford argues that raising the cap would essentially break the balance of the game, which is carefully fine-tuned to the amount of skill points you have at level 50.

“We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50,” said Pitchord. “We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. “Oh, that’s gonna blow memory. Your Xbox will crash.”

“So now we’re in a world where … . We, as customers and gamers ourselves, hear the fans. People want to level up more. It makes sense. We totally get it. We did it in Borderlands 1, so we have the precedent. And we’re gonna break our fucking game if we change the math. They also want the game to level up with them. If I’m level 55 and everybody else is level 50, it’s a walkover. I want to get level 55 gear if I’m level 55. I want to fight level 55 enemies. Then we have to make the whole game over again.”

As of now, Gearbox has not yet made any decisions regarding how it plans to handle the level cap. We’ll just have to wait and see how they deal with it.

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8 Comments on Gearbox Has Issues Raising Borderlands 2 Level Cap


On February 10, 2013 at 5:02 pm

This doesn’t sound very encouraging. It sounds rather odd that raising the level cap would have such adverse effects. It would be nice to know what, if anything, they are actually going to do since I have a second playthrough that I’ve been sitting on since I don’t want to waste all the XP now that I’ve hit the cap. If nothing else, I’d like to know if it’s worth it to keep waiting on that.


On February 11, 2013 at 2:16 am

Bull, plain and simple.

Many of modders including myself have hacked our player levels way beyond level cap and the game didn’t break… was a major lack of creatures our level sadly but the hacked weapons to match our levels were pretty awesome when scaled.

Honestly the engine can support players to a max level of 125 if i recall before health goes negative and the engine doesn’t recognize weapon damage data after that level as well.

I also don’t understand the logic behind them having to remake the game if we wanted to fight higher tier monsters… Seriously guys… If you ever do a BL 3 and do this sort of you can out right expect everyone will never buy another BL IP ever again.


On February 11, 2013 at 4:56 am

If they can’t get higher levels right (though I wonder why you can’t fix the math… I mean if you can have synergies you might es well have negative versions of that…), maybe they can encourage Epic to do a Linux port of the UE3 engine. I’d really like to have Borderlands 2 showing up in my Linux games list on Steam. ;-)


On February 11, 2013 at 8:55 am

Just bluffing, probably wants to squeeze gamers wallets and sell it as non season pass dlc. I’m VERY disapointed and starting to hate Mr. Pitchford.


On February 11, 2013 at 9:14 am

They definitely failed at dlc this time around, I feel sorry for the people who shelled out the cash for the season pass deal.


On February 11, 2013 at 10:22 am

Omg. Many games have lvl caps and people dont whine. We as gamers always want it our way (not that it wrong to want it our way). Guild wars capped you at lvl 20. I hated that, but got over it. It doesn’t change the game, it just makes it likely not to finish all the side quests cause the incentive isn’t there like it was before. It doesn’t ruin the game by any standards.
They’ve simpley got power to lvl figured out, with you to the monsters, to make it fun yet still challenging, and they don’t want to change that. Can’t say I blame them. Can you see Axton with two seperate turrents, both with two guns apiece. They would mop up everthing in there path. I’m happy with the game just as is. You gain nothing by getting mad and wanting more. You can want more and still enjoy the game. You’ll be much happier that way. I know I am.


On March 1, 2013 at 10:26 pm

If you want to see borderlands 2 on linux please show your support on these threads


On March 7, 2013 at 7:39 pm

With a savegame editor you can easily give yourself 100 skill points. Have yet to see the game crash.

Maybe it is a console only problem. Or…. more likely…. he is just talking nonsense.