Gears of War: Judgment Review: Grin and Baird It
In some ways OverRun is the culmination of the Gears of War idea, combining the slick, tactical cover-shooting of the multiplayer, the siege mentality of Horde Mode, and the rich Locust vs. COG fiction of the singleplayer. That’s a good thing, but it also points to Judgment’s one serious flaw: for a $60 boxed game, it feels more like an expansion — too beholden to its predecessors, tweaking and perfecting and iterating without offering quite enough content that feels truly new. The firefights are improved, but familiar. The story is interesting, but in the end simply supporting the main narrative of Marcus Fenix.
Gears of War: Judgment is the period at the end of the Gears of War sentence, and in creating it, Epic Games, People Can Fly, and Tom Bissell have created a masterpiece in video game punctuation. Personally, I look forward to their next sentence, when dust-choked, declassified chaos is the default, not the option, and Bissell’s huge talent is deployed in favor of something truly innovative. Until then, though, Judgment will do fine.
Final Score: 80/100