Get In Depth With BioShock's Levine Part 2
Two weeks ago I featured part one TeamXbox’s Interview with BioShock‘s Ken Levine in which he discussed the making of the game and his opinions on how it turned out. In the second part of the interview, Levine tells TeamXbox more about the construction of the game, multiplayer, and the future of the game after it comes out.
BioShock has been called a hybrid of an RPG and a shooter. Levine’s response is that BioShock was designed to be a shooter primarily, with a lot of extras he hopes players to come to expect from a shooter.
“I view it as a shooter. It’s just that it’s a shooter that has things that, hopefully, people will now expectÃ¢$¦like environmental simulation in a shooter. And non-scriptiness in a shooter. And AIs that have relationships with each other in a shooter. And things working with each other, interacting with each other in a shooter. That’s what we’re trying to do.”
As to the question of whether BioShock will get multiplayer, the answer is a definite no. Levine asserts that it is very hard to have a truly groundbreaking game that is also a good multiplayer.
The BioShock team intends to keep pushing the envelope into the future, leading the way in the evolution of gaming.
”Why not? Why can’t a game have this? Why can’t a game have that?” I don’t think we’re ever going to make another game that’s just like something else you’ve played, but we really want to be shaking up Ã¢$¦they’re the games that change the way you think about a genre, like first-person shooters or whatever genre we’re working in. …Those are really hard to make and really expensive to make, but [we get something like] BioShock, we’ll continue to do that good stuff.
As for a sequel, we will have to wait and see.