God of War: Ascension Gets Competitive 4v4 Multiplayer

The upcoming prequel to the God of War, God of War: Ascension, series will include the series’ first turn at competitive multiplayer, bringing the combo-heavy combat system and cinematic battles to online play when the game is released, possibly later this year.

Sony Santa Monica, the studio working on the game, presented a first look at the multiplayer mode at a pre-E3 press event last week in Hollywood, showing a cinematic 4-on-4 battle in which a red team (tentatively dubbed the Spartans) took on a blue team (tentatively dubbed the Trojans) in a domination-style game mode.

The map had players banding together to slash, block, stab, crush and otherwise disembowel one another with all the over-the-top violence one would expect from a God of War title. The combat, which was described as having “rock-paper-scissors” attributes by Director Todd Papy, will feature a mix of combos, magic and other elements that players can use on one another. Seeing opponents’ coming attacks and countering them will be key to winning battles, as will banding together with teammates to best opponents.

The map shown to journalists featured eight players on two teams, controlled by members of the development team on-site — it was a working demo, although obviously tweaked to show the game’s capabilities and not functioning like a regular multiplayer game (the player the demo focused on, for example, never lost a battle). In the demonstration, players had to take control of two sets of control points, which were actually gears tied to chains holding a huge cyclops monster that was bound in the background.

After activating the two control points, the red team was able to draw the cyclops close to one edge of the map, where one character had to climb up and attack the cyclops in order to kill it. The goal of the entire game type, according to Lead Combat Designer Jason McDonald, is to be the team that eventually brings down the “megalops,” using it (and your dead opponents) as a sacrifice to the gods.

A lot of the elements of the game are still up in the air, the development team noted, but Papy said he expects the game to ship with roughly seven multiplayer maps — five of the larger size like the one shown in the demo, and two smaller ones that’ll push for smaller team sizes.

For more, check out Everything We Know About God of War: Ascension Multiplayer and our interview with Combat Designer Jason McDonald.

Follow Hornshaw and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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