God of War: Ghost of Sparta Hands On Impressions
I had a couple minutes to try out the God of War: Ghost of Sparta demo on the PSP today at E3. I didn’t get to play for too long, but it was a blast. It handled smooth, looked great and had a couple new combat quirks to separate it from Ready at Dawn’s first GoW PSP game God of War: Chains of Olympus. Hit the jump for a few more details on Kratos’ forthcoming handheld romp.
I picked up the demo ostensibly in medias res, because Kratos was all alone just standing there. Anyway, I picked it up and got to know the controls while a Sony rep filled me in on a few details about the game. In terms of the chronology, Ghost of Sparta takes place between God of War I and II. That’s really all we know at this point.
I asked about any noteworthy combat features in the game. I was told of the “Hyperion’s Charge.” In the Sony rep’s words, it allows Kratos to grab a hold of enemies, pin them down, and bash on them “like an MMA fighter.” I gave it a shot. Yup. If executed properly, that description fits nicely. It felt great. Additionally, Kratos has a new magical lighting attack that’s pretty devastating. On the weapons side of things, Kratos also has a shield-and-spear weapon combo. One notable attack I was able to pull off was holding “O” while in striking distance of an enemy with the spear. This executed a vicious downward impalement move.
Other than that, it felt a lot like a God of War game. That’s not a bad thing at all, and Ghost of Sparta it looking to be another solid entry in God of War’s handheld offerings. I’ll see if I can swing by Sony’s booth again this week, play through the demo from the beginning and offer any additional details.