Goldeneye 007 Reloaded Review
A year ago, we gave a very tepid review to Goldeneye 007, Activision’s Wii-exclusive reboot/relaunch of the N64 Classic. I was somewhat disappointed to read the review, that is until I played the game for myself, at which point I realized, if anything, that the review wasn’t tepid enough.
As someone who spent countless hours playing the original Goldeneye 007, I wanted to love the Wii remake (Wiimake?). The story was a smart update that captured some of the flavor of the original, and the voice cast was excellent. But the game itself was hobbled by the Wii’s horrid graphics capabilities and processing power. Worse (from a player-perspective), Wii’s awful, gimicky control scheme guaranteed a frustrating experience that even the Wii Classic controller couldn’t fix. I never even bothered to beat it.
I can’t say Activision agrees with me that their product wasn’t up to snuff, but they must have had some inkling, because they very quickly decided to reboot the game again, this time for the consoles that don’t suck. That game, Goldeneye 007 Reloaded, out now for Xbox 360 and Playstation 3, has the same re-imagined story and excellent voice cast, but now it also has full HD, some new features that bring the game more fully into the modern shooter era, and most importantly, a vastly improved control scheme.
GoldenEye 007 Reloaded: (XBox360 [Reviewed], PS3)
Release Date: November 04, 2011
What’s The Same
The story of Goldeneye 007 Reloaded is identical to last year’s Wii version. Aside from updating the post-cold war setting to a new one taking the War on Terror as the context, the plot – the theft of an EMP device by an MI6 traitor who wants to wreck the world economy – remains the core of the story. A with the Wii version last year, the updated plot is well supported by an excellent voice cast including Judi Dench and Daniel Craig, and by deft use of well designed levels. Familiar settings from the original game, such as the Soviet Statue Graveyard and Dam at the beginning, return. They are enhanced by the inclusion of all new missions, like a scene set in a dance club, and extra stuff added to missions from the original game. Throw in the re-recorded version of the title song that gives the game a perfect Bond cold-open, the result is a game that really does feel like a classic Bond film.
As with the original N64 game and Wii, missions can be completed on different difficulty levels. The higher the difficulty, the more mission objectives you’ll have to complete. In addition, multiplayer returns, and as on Wii it includes local split-screen and online co-op, featuring a wide variety of maps and customization options. In essence, Goldeneye 007 Reloaded is Goldeneye 007. Just… better.
So, how is it better?
First and foremost, as I remarked in my hands-on from Comic-Con earlier this year, the first thing you’re going to notice, if you’ve played both versions, is just how much better G007R’s control scheme. Essentially identical to Call of Duty controls, it completely makes up for Wii’s awfulness, providing players with a more visceral, immediate experience akin to the modern shooters we’ve grown accustomed to.