Good Parenting Trumps Bad Influence of Video Game Violence, Says Expert
A Kansas State University professor recently spoke up on the issue of violence in video games, stating that the real problem is not the violence itself, but the type of child and the parent-child relationship.
Charles Smith, professor of family studies and parenting expert said:
There is a mass hysteria about violence and video games, but it’s the context and type of video game, and more importantly, it’s the type of child.
Smith said that with a good parent-child relationship, most children can play a video game and will not become violent because of it. Some of the first video games I played were Mortal Kombat and Duke Nukem — and I didn’t turn into a gun-toting sociopath.
Violence is a part of a lot of great stories, literature and fairy tales. We don’t want to ban good literature just because there’s violence in it.
Impossible. Everyone knows video games invented violence.
Smith stated his concern regarding the push towards realism:
The realism in video games is changing constantly because of technology. This causes more realistic violence, and video games are becoming more and more immersive in terms of their nature.
I find cartoon or video game violence amusing — as long as I can remove myself from it. Those aren’t people being injured, those are pixels responding according to their programming. The first game to make me uneasy about video game violence was Soldier of Fortune and its detailed entrails — the more realistic the graphics, the more difficult it is to remember that it’s just a game.
Kudos to Smith for speaking out and placing the onus of responsibility where it should be: on the parents, not on the video game developers.