GTA 5 Writer on Why Rockstar Chose to Develop on Current-Gen
Are you disappointed that Grand Theft Auto 5 is not being developed for next-gen consoles? The maybe this will change your mind. Speaking with Japanese magazine Famitsu, GTA writer Dan Houser offered his take on why Rockstar made the decision to develop for this mature console generation, explaining that a console’s best games tend to come out toward the end of its life cycle, citing San Andreas as an example.
“Rockstar is a content company, not a hardware company. We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware. The fact that hardware’s so mature right now is exactly why we’re able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult. Now we know what the hardware’s capable of, so it’s become a lot easier to move things along and a lot more fun, too. GTA: San Andras came out at the peak of the PlayStation 2′s cycle, and we put out a really good game thanks to that. All the best games for a console come out at the end of the lifecycle, right? So now’s the best timing of all.”
Would you have preferred to see GTA 5 on next-gen?