GTA 5 Writer on Why Rockstar Chose to Develop on Current-Gen

Are you disappointed that Grand Theft Auto 5 is not being developed for next-gen consoles? The maybe this will change your mind. Speaking with Japanese magazine Famitsu, GTA writer Dan Houser offered his take on why Rockstar made the decision to develop for this mature console generation, explaining that a console’s best games tend to come out toward the end of its life cycle, citing San Andreas as an example.

Houser said:

“Rockstar is a content company, not a hardware company. We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware. The fact that hardware’s so mature right now is exactly why we’re able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult. Now we know what the hardware’s capable of, so it’s become a lot easier to move things along and a lot more fun, too. GTA: San Andras came out at the peak of the PlayStation 2′s cycle, and we put out a really good game thanks to that. All the best games for a console come out at the end of the lifecycle, right? So now’s the best timing of all.”

Would you have preferred to see GTA 5 on next-gen?

via Polygon

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3 Comments on GTA 5 Writer on Why Rockstar Chose to Develop on Current-Gen


On November 14, 2012 at 2:13 pm

They should keep this gen for 5 more years. Who cares about hardware? These guys know what it’s really about.


On November 14, 2012 at 3:50 pm

I wish more developers would design their games for a high end PC platform and only then consider dumbing them down for old PC hardware and current generation consoles. The difference in quality between games designed for the PC from the ground up and those designed for console & PC is amazing.

Look at games like grand theft auto 4, battlefield 3, call of duty, arkham city, dishonored, darksiders, dead island… even skyrim and borderlands 2. Every game I listed I find to be awesome, and I play them all on PC for the the benefits (such as better graphics, loads times, more mature online community, etc), however there is a lot they sacrifice to be suitable for our antiquated xbox 360 and PS3 in addition to the PC. Heck, even the new xbox and ps4 are already years behind up to date gaming computers.

Then look at titles like STALKER, firefall, hawken, guild wars 2, PlanetSide 2, Natural Selection 2, or even Torchlight 2 (which ditched console support for the sequel). All these games have features such as massive environments, complicated physics, super detailed graphics, or battles containing hundreds of players at once. No way a current console has the horsepower to handle that.


On November 14, 2012 at 3:54 pm

This is pretty much the standard answer any time a sequel is released anywhere near the end of a console cycle. Plus, the next consoles from MS and Sony haven’t been officially announced yet and it is going on five years since the last GTA, so there is a very high likelihood that this started development before they even had dev kits to use. I remember this topic coming up when Sony Santa Monica released God of War 2 on the PS2 even though the PS3 had been out for a few months, and this was essentially the answer. If a first-party dev makes a game for older hardware even though its parent company has newer hardware out there, I wouldn’t really expect a third-party dev to take on potentially major delays just for hardware that has yet to be officially announced.