GTA IV Already Breaking Sales Records; Xbox 360 Version Narrowly On Top

Humorous Pictures
see more crazy cat pics

I guess this was to be expected, but it’s still nonetheless very impressive. GTA IV is just one day out of the gate and already it’s smashing records. Early sales figures are showing that 609,000 copies of the game were sold on day one, edging out the previous record-holder, GTA: San Andreas. But the one piece of data that’s sure to have the fanboys arguing for awhile is that the Xbox 360 version accounted for 55% of sales, narrowly edging out the PS3 version. That’s hardly a win though, considering the millions that Microsoft pumped into promoting the 360 version, compared to Sony’s much more humbler promotions. GTA IV’s sales however did substantially surpass each console’s previous “day one bestsellers”: Halo 3 for Xbox 360, and Gran Turismo: Prologue for PS3. Either way though, it’s looking to be a very good week for both Sony and Microsoft. And yes, I’m sure every single person who bought the game is a minor with psychotic tendencies.


Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

27 Comments on GTA IV Already Breaking Sales Records; Xbox 360 Version Narrowly On Top

used cisco

On April 30, 2008 at 2:38 pm

Actually, 55 to 45 isn’t that “narrow”. Technically, 55 is nearly 25 percent more than 45.

Headline could have read, “XBOX360 version of GTAIV selling nearly 25 percent more than PS3 version.”

Just sayin.


On April 30, 2008 at 2:39 pm

Winning by a nose is still winning my friend. :cool:

Go Marlins!!!!


On April 30, 2008 at 3:29 pm

Or Lets do it other way. 4 Million PS3 install base, 10 million XBox360 install base, 11.35 percent PS3 and 5.5 percent on Xbox360…..

Jeff Lynne

On April 30, 2008 at 3:37 pm

“That’s hardly a win though, considering the millions that Microsoft pumped into promoting the 360 version, compared to Sony’s much more humbler promotions.” I believe that is called brand awareness, as its not been on xbox on release, i dont see why microsoft wouldnt of spent some money making people aware that is available on another system

And yes, its still a win for Xbox!


On April 30, 2008 at 3:49 pm

Its just a gaming system, nothing to go “WOOHOO BEAT THAT STUPID PS3 FANBOYS, WE’RE SELLING MORE COPIES OF A GAME THAT’S AVAILABLE ON BOTH SYSTEMS” It really doesnt matter, its just a game. I own both a PS3 and Xbox 360, and im probably going to buy whatever copy isn’t sold out at the store when i pick it up this weekend.


On April 30, 2008 at 4:41 pm

Not to point out the obvious fact that that is first day sales. and with a limited supply available for first day sale, that is pretty good numbers. Now 10 million 360 owners still have to buy that game. Only 4 million ps3 fans can buy it. now that is where the total win will come in. When they have sold 7 million copies for 360, and 3 million for ps3, taking into account people who will not buy it for what ever reason. it is the top rated game of all time.


On April 30, 2008 at 4:42 pm

Well it is good to see after 12mth of the ps3 been bashed as the lesser console, A game as hugh as GTA IV runs and looks better on the ps3 and loads a lots faster, the 360′s let down from now will be the dvd storage limits. This game gets the most out of the 360, it can be pushed no futher(over heat time). PS3 is just starting to get its legs, cant wait for MGS, uses the full bluray storage limits it going to be massive.


On April 30, 2008 at 6:02 pm

Totally agree. Blu-ray and the forthcoming PlayTV, PS3 will conquer all. Had no problems playing GTA IV on mine (doesn’t freeze and rumble works fine). It’s awesome.


On April 30, 2008 at 6:02 pm

cisco……. are u on crack boy!? it is a 10 percent difference (out of a 100%) is not 25% more. they are talkin about sales not w/e u thinkin about


On April 30, 2008 at 6:06 pm

ps3 having some problems,145346-c,games/article.html


On April 30, 2008 at 6:09 pm

It should be pointed out that these are the figures for the first day sales in the UK only.

It should also be pointed out that because it was released in the UK 16 months before the PS3 the 360 has an install base of 2.2m compared to the PS3′s 1.2m. That means the GTA4 attach rate for both consoles currently looks like this:

UK install base – 2,200,000
GTA4 day 1 sales – 335,000
Attach rate so far – 15.2% of UK 360 owners purchased it

UK install base – 1,200,000
GTA4 day 1 sales – 266,000
Attach rate so far – 22.2% of UK PS3 owners purchased it


On April 30, 2008 at 7:14 pm

If you’d look past all the zealotry from both sides, Mick, you’d notice that general consensus is that GTAIV looks and runs relatively the same across the board on both platforms (no suprise there, really). If anything, GTA4 is a testament of how close both platforms really are in the visual and performance department (although, some earlier co-developed platform titles pretty much hinted this). The PS3 version doesn’t load “lots” faster, because the load times on the 360 are incredibly short given the PS3 installs most the game data on its hard drive. If Rockstar had been forced to exclusively stream data off the disc on the PS3, you would see similar results for the PS3. Fanboys really like to take nickpicking details and magnify them to the level of absurdity: “ZOMG! Your suxors because it’s rendering pixel at coordinate 756,456 with 5% more gain on the green channel!”

I also like how you exhibit your ignorant fanboyism by stating one of the most abused and unproven statements around. How do you know the 360 is being pushed to the max, or if the PS3 isn’t? I always find the typical fanboy rhetoric “well, the PS3 isn’t being 100% utilized” rather hilarious, seeing as they NEVER provide one ounce of evidence to back it up other than “well, I read it on the intarwebs!”. With all due honestly, I could give a technical explanation as to why that statement is true, and why it will inherently always be true -within the scope of game design- on the PS3. Unfortunately, it requires explaining the PS3 EIB (bus) & Cell architecture, and why it will always have lots of idling hungry SPE units that can -never- be fed enough data (btw, engineering major here). In any event, it does not flatter the PS3 at all.

If there is one fact shown evident to date, the PS3 and 360 co-developed titles have shown that both consoles perform and look relatively similar across the board, given the radically different hardware environment devs (you are the guys who rule!) have to work with. Whether this flatters one platform or the other is purely opinion. Given Sony’s hype about how powerful the PS3 is, I continue to find it rather unflattering that a console that debuted a year earlier manages to contest it at every chance. If you find MGS4 (or Home) as your bastion, then by all means do so. It is your opinion after all. Hey, look, those PR guys over there are blushing…

Oh yeah, props to Rockstar on yet another successful title.


On April 30, 2008 at 8:36 pm

Steve said: “Given Sony’s hype about how powerful the PS3 is, I continue to find it rather unflattering that a console that debuted a year earlier manages to contest it at every chance”

That would be a machine that is far easier to develop for against one that is using new technology that devs have never worked on?

The only reasons the 360 is ‘contesting’ it are that devs are still learning to use the PS3 and that a lot of games (GTA4 for example) are being made to be almost identical on both platforms.

The only people who are pushing the PS3 at all are the people making exclusives for it, not the people making multi-platform titles. That’s why titles like Ratchet & Clank and Uncharted look as good (if not better) than anything on the 360 and why GT5 Prologue looks far better than any racing game released on it.

There is absolutely no doubt at all that in the coming years PS3 exclusives will leave the 360 behind technologically and multi-platform titles will end up being held back by the 360.

BTW of course the 360 is being pushed to its limits by GTA4. If it isnt then explain this lot;

Magic tree:
Magic arch:
Magic building:

It cant be a coding problem because the 360 is so much easier to dev for :lol:

arjun pun

On May 1, 2008 at 12:00 am

i think ps3 won with better graphic,no popup problem like 360,free no lag ps3 version to be safe side so your 360 doesnt die in the middle of the game.


On May 1, 2008 at 12:08 am

Steve . it was stated by rockstar that microsoft need to address the storage issues of the 360 and they need to support HD install(not all 360′s have a HD) They say that games are not getting smaller. Makes you wonder if gta iv was designed to run on the ps3 instead of the 360, would the 360 be able to run it all.( i feel because of this the 360 has held GTA IV back due to its storage limits, as multi-platform games are designed to look the same on both systems, they arent going to make one system much better then the other. they want to sell their games for both).

As for all this fanboy that goes on. I think it is a good thing, no different to supporting a sporting team. The PS3 will kick arse.

Norbit, well said.

The 360 is at its limit. the PS3 is only just starting to be understood, soon all the best games will only run on PS3 and the 360 will only be running overhyped Halo’s( isent a halo a ring you get over you head after you die, ‘ring of death’).

Remember games designed for the 360 can run on the PS3 just aswell, and with GTA IV even better. tell me which PS3 games would run better on the 360, NONE.

OK im getting back to GTA IV, got some kiling to do. die 360 DIE!

The Man

On May 1, 2008 at 12:12 am

Norbit, Steve still wins.

You have no evidence to back up your claims – still.

The Man

On May 1, 2008 at 12:15 am

I have never seen anything like those images on either my PS3 or 360.

Looks Photoshop-y to me.


On May 1, 2008 at 1:32 am


Those images show this amazing thing called “POP-IN”. It happens on both systems. It happens more on 360 because ALL of the data is coming from the disc itself and not from the install on the hard drive. So your images still don’t prove that the 360 is being pushed to it’s limits. Put up or shut up imo.


On May 1, 2008 at 4:27 am

I don’t really know what the xbox is capable of, but at this point in it’s life, with it’s ‘normal’ architecture and well lit ‘corners’ I can’t imagine it having a whole lot of power left to be tapped. But that’s beside the point. The PS3 is newer, in every sense. Both the architecture, and the age. The SPUs are still being wrestled with (Insomniac is leading here) just to get them up and running, never mind effeciency. Obviously there’s still room to move more code over to them. Efficiency will continue to improve over time, however this is only half the fun. Turns out each SPU is a little power-house and is capable of processing data much the same as a video card, so TADA, you end up with a completely flexible solution capable of taking care of ballistics, physics, AI, and even assisting the video card if properly used. Note the ‘if’. No developer has yet to do this, but it certainly can’t be that far off. I know this is a technical breakdown, but here’s the important part:

Xbox 360: Older, easier, ‘opener’ architecture that still has some life left.
PS3: Newer, harder, more technical architecture with moderate head room left.

If you can’t admit that the Xbox has less road to travel down from here, you’re blind or stupid, and yes, it’s THAT painfully obvious to those of us with nothing to hide from. There’s NO WAY IN HELL that the Xbox and PS3 are ‘equal’ on any term except what cross-plats look like on both right now. Developers are now finding they can push the PS3 harder if they start cross-plats coding for it, and it doesn’t affect their development timeline or efforts like starting on the 360 does. Developers are also starting to find that there are serious benifits to performace by developing specifically for the PS3, I recall a recent article from some third party claiming they could put twice (100% more, 200% of, 2x, got it?) the enemies on screen with the PS3 than they could with the 360.

Now, my disclaimer, so you won’t think I’m some rabid fanboy running around the tubes: I don’t own either console, so I’m neutral in the regard I don’t have any money invested in either company. BUY I started out around 11/06 as a pure, hardcore PS3 guy, and I’d ALWAYS been a Playstation guy, and ALWAYS hated MS for trying to get into an area they had no business in. Recently I’ve started spending more time around my Xbox owning friend though, and I genuinely think they offer a better all around entertainment, across all areas (games, shows, movies, online) right now, and have really started to enjoy my time spent on that console. I’m just that guy who doesn’t like to take the corporate-speak line… something about forming my own opinions really turns me on. Too bad more people don’t try it.

Steve: You want proof? How about some humble pie?

That thread should provide you with a lot. It’s hard to understand how you’re so sure you’re right (engineering major, right? Hmm, you’re still wrong.) when you have obvious problems typing ‘SPU use’ into a search engine and coming up with your own proof.

What is this? It's not it, it's ME!

On May 1, 2008 at 6:37 am

Why can’t you just ban these fanboys forever. Permanent ban… I really shouldn’t read these comments… all they do is piss me offffff…


On May 1, 2008 at 7:10 am


Do you think before you type? Or do you like, “use the Force?”

The BS is gettign thick Norbit, time to find a new outlet for your issues. :cool:

Go Marlins!!!!


On May 1, 2008 at 8:47 am

Evismag said: “Those images show this amazing thing called “POP-IN”. It happens on both systems. It happens more on 360 because ALL of the data is coming from the disc itself and not from the install on the hard drive. So your images still don’t prove that the 360 is being pushed to it’s limits. Put up or shut up imo.”

Do you not understand that not having a hard drive as standard means the 360 is limited? The hard drive is an important part of what a console or PC is capible of doing. Please explain to me how the 360 ISNT being pushed to its limits? It easy to code for yet it cant run GTA4 without pop-up. Why? Because its being pushed to the limits of what it can do without a hard drive you imbecile.

@The Man

Photo shopped? :roll: I suppose you missed all the reviews that mention all of the pop-up problems on the 360 version? I suppose you think they were all lying and the video showing it that the gifs were taken from is all CGI?


Still haven’t actually got any arguments then? Just more abuse? Grow up.

used cisco

On May 1, 2008 at 11:53 am


“it is a 10 percent difference (out of a 100%) is not 25% more. they are talkin about sales not w/e u thinkin about”

Fact: 55 is 22.2% more than 45.

Try learning math sometime.


On May 1, 2008 at 12:42 pm

@ Norbit

Fact: object “pop-in” happens on both platforms. The measure of how extreme it happens from one to the other seems to be largely debatable. In my experience thus far it does not happen enough to warrant attention. Fanboys sure like to use it to sling mud though.

Also, pop-in is not just due to streaming data off local storage, it’s also due to memory constraints on BOTH platforms. Neither have what any dev has ever considered adequate memory for this (12th?) generation of consoles.

The guys over at beyond3d have already picked things apart in GTA4 to death:


I have always agreed that MS made a poor decision by continuing to support the Core system. I have preached this for over a year now. Having to dev around a console that lacks a hard drive at this point is near absurdity. If there is one advantage the PS3 has right now, it’s the guarantee to devs that a hard drive is available.


I’m not sure if you’re trying to bait me with your “problems typing ‘SPU use’ into a search engine” bit or what. However, FYI, SPU (Synergetic Processor Unit) is just one part of the SPE (Synergistic Processing Element). Without the integral components of the SPE, the SPU by itself is useless (you don’t refer to an Intel cpu by each of its SSE units do you?). I suppose it can be referred to either way, but that’s semantics.

I have also read articles where devs claim the PS3 is easier to develop on than the 360. You’ll hear both sides promoting one or the other, actually. But if you’re only interested in hearing the things you want to hear…

I’ve already implied that the heart of the PS3 is the SPEs (or SPUs, if you so desire). It is what makes the Cell an ususual design. It’s also what makes it the most frustrating part of the design. Barring the fact that the site you linked is obviously biased (where are the links to the full articles?), reviewing the comments the devs made there only support the reasoning that devs are still scratching there heads trying to figure out ways to maximize each SPE. When a dev talks nothing but positive things about a modern console without noting the negative aspects, one has to question their motives. The PS3 isn’t perfect by any means.

Not that there isn’t any truth to what they are saying. But it hardly proves that the PS3 is overall “superior” in every aspect, especially to the degree Sony continues to lull all into believing.

The problem is, and this is really the main point, you can’t do everything through the PS3′s 7 SPEs (actually it’s effectively 6, last I checked – one is reserved for XMB). There are certain operations that cannot be done efficiently through massive parallel threading. Ask anyone who is involved in game design. If this were even possible, then GPUs would be making CPUs obsolete today (although the lines there are blurring).

They (SPE) have no local cache or memory to speak of (only local storage for fed instructions) and thus, have no autonomy to do things own their own. The mere fact they are dependent on external help makes them a strange lopsided design choice. Which is why it is my opinion that this holy grail of pushing the PS3 to the max will never be achieved unless you somehow come up with a game design that sacrifices everything for the sake of doing so. It’s also evident from most dev comments that the RSX gpu is near useless – a GPU beaten out by a glorified array of SIMD units, whodathunk? The PS3 has yet to show what the industry considers “proper” anti-aliasing. But, I digress.

I’ve also noted comments from several key persons in the industry (John Carmack, for one) that wished Sony had not used the PS3 as a platform to push Cell. Their implication was that Sony would have been better off designing the hardware around the console needs, and not the other way around.

Anyway, proof is in the pudding. It’s one thing to talk about how powerful your hardware is on paper, it’s another to show it. And to keep things in check, I continue to do so and have on several occasions admitted that the PS3 is powerful in its own right (ask the head editor at FileFront, Ron), but not to the degree many would have us believe. In fact, I will agree with anyone that GT5 Prologue and Uncharted are, right now, the best examples of what the PS3 can do. And despite my hatred for console title exclusivity, I am always interested in -seeing- what the PS3 hardware can do (in person, preferably). Until I witness this so called “magic” in front of my eyes, I doubt I’ll ever change my tune about PS3 capability. I see and cut through the fanboy/PR smoke like a hot knife through butter.

And before you pass judgement on me, the 360 also has its design flaws. And I can point them out even more easily (and wordily). But since this thread is already showing signs of PS3 bias…


On May 1, 2008 at 2:55 pm

Yah, but at least the ps3 players get to play past the first mission, whereas the 360 players will get the rrod as soon as the disk goes in


On May 2, 2008 at 4:04 am

Ye im feeling that right now, im gutted. Got GTA for Xbox on release and played for 5 hours, totally loving it. Then it froze on me, i reset my 360 and got the RRoD. My Elite is only 6 months old and of all times why now!! Got to wait 3-4 weeks now, may buy a ps3 bundle if in stock.


On May 2, 2008 at 10:21 am

I like making up complete and total bull on here because I am a huge tool that lives in my mom’s basement.

I’ve never been with a girl before and I don’t think I want to because I really like …yum, yum, yum.