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	<title>Comments on: GTA IV Trailer Analyzed Bit by Bit</title>
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		<title>By: Russ</title>
		<link>http://www.gamefront.com/gta-iv-trailer-analyzed-bit-by-bit/comment-page-1/#comment-35080</link>
		<dc:creator>Russ</dc:creator>
		<pubDate>Sat, 29 Mar 2008 15:28:23 +0000</pubDate>
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		<description>Wow great analysis. Pause the screen every few seconds and point out the obvious. &quot;they&#039;re driving on the tarmac&quot; &quot;there&#039;s a tv in the limo&quot; &quot;here&#039;s a guy with a saw&quot;

no kidding? you guys are so analytical.</description>
		<content:encoded><![CDATA[<p>Wow great analysis. Pause the screen every few seconds and point out the obvious. &#8220;they&#8217;re driving on the tarmac&#8221; &#8220;there&#8217;s a tv in the limo&#8221; &#8220;here&#8217;s a guy with a saw&#8221;</p>
<p>no kidding? you guys are so analytical.</p>
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		<title>By: Rorkimaru</title>
		<link>http://www.gamefront.com/gta-iv-trailer-analyzed-bit-by-bit/comment-page-1/#comment-35079</link>
		<dc:creator>Rorkimaru</dc:creator>
		<pubDate>Fri, 28 Mar 2008 03:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/gta-iv-trailer-analyzed-bit-by-bit/#comment-35079</guid>
		<description>its prety but pushes no bounderies save for scale. compare this to gears, uncharted, UT3, MGS, or Lair (Graphicaly) and it doesent stand up.

thats ok, gta is about content. i would have prefered to have passable graphics and a world bigger than San Andreas with much more minigames and side quests. the online sounds awesome, but a bit more co-op would have been nice. like an expanded version of the turf game in San Andreas. kind of like assault games with slightly randomised objectives.

Modding would have been nice but the 360 version caps that. still i always felt an easy level editor for the san andreas engine would have rocked if you could structure levels and add your own sounds. it had stealth, driving, gunplay and platforming. you could theoretically use it to make games from silent hill to metal gear solid to tomb raider. it would work quite well IMO the new engine would work better with new physics ai, online ect. you could even go for a fightin game with the combat styles. the game play was so versitile hundreds of fan mods would be released. people would buy the game just for the mods which translates into profit.

dammit, i realy want gta 4 modding now... maby next game...</description>
		<content:encoded><![CDATA[<p>its prety but pushes no bounderies save for scale. compare this to gears, uncharted, UT3, MGS, or Lair (Graphicaly) and it doesent stand up.</p>
<p>thats ok, gta is about content. i would have prefered to have passable graphics and a world bigger than San Andreas with much more minigames and side quests. the online sounds awesome, but a bit more co-op would have been nice. like an expanded version of the turf game in San Andreas. kind of like assault games with slightly randomised objectives.</p>
<p>Modding would have been nice but the 360 version caps that. still i always felt an easy level editor for the san andreas engine would have rocked if you could structure levels and add your own sounds. it had stealth, driving, gunplay and platforming. you could theoretically use it to make games from silent hill to metal gear solid to tomb raider. it would work quite well IMO the new engine would work better with new physics ai, online ect. you could even go for a fightin game with the combat styles. the game play was so versitile hundreds of fan mods would be released. people would buy the game just for the mods which translates into profit.</p>
<p>dammit, i realy want gta 4 modding now&#8230; maby next game&#8230;</p>
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