Guild Wars 2 Microtransaction System Explained
I today’s developer blog post, Guild Wars 2 executive producer Mike O’Brien explained the basics of his game‘s microtransaction system and the design philosophy behind it, assuring fans that Guild Wars 2 will not be “pay to win.”
O’Brien explained why he supports the microtransaction business model:
We believe in microtransactions because they fund ongoing development of the game in a very straightforward and open way. You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you. You get a complete and playable game no matter what, but we think we can provide additional content and services that you’d be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game.
O’Brien then assured us that Guild Wars 2 will not be pay-to-win:
Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.
Guild Wars 2 is being designed to have three currencies: gold, gems, and karma. Gold is your standard in-game currency, and gems are the currency purchased through microtransactions. Karma is earned in-game, but cannot be traded, and is used for unique rewards.
A player-driven market will allow players to trade gold for gems and vice versa. Because players cannot directly buy gold, only gems that can then be traded for gold, the community can regulate the worth of gems.
I know “microtransactions” is a word that immediately spurns many MMO players, but what do you think of Guild Wars 2′s system?