Guild Wars 2 Microtransaction System Explained

I today’s developer blog post, Guild Wars 2 executive producer Mike O’Brien explained the basics of his game‘s microtransaction system and the design philosophy behind it, assuring fans that Guild Wars 2 will not be “pay to win.”

O’Brien explained why he supports the microtransaction business model:

We believe in microtransactions because they fund ongoing development of the game in a very straightforward and open way. You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you. You get a complete and playable game no matter what, but we think we can provide additional content and services that you’d be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game.

O’Brien then assured us that Guild Wars 2 will not be pay-to-win:

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

Guild Wars 2 is being designed to have three currencies: gold, gems, and karma. Gold is your standard in-game currency, and gems are the currency purchased through microtransactions. Karma is earned in-game, but cannot be traded, and is used for unique rewards.

A player-driven market will allow players to trade gold for gems and vice versa. Because players cannot directly buy gold, only gems that can then be traded for gold, the community can regulate the worth of gems.

I know “microtransactions” is a word that immediately spurns many MMO players, but what do you think of Guild Wars 2′s system?

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5 Comments on Guild Wars 2 Microtransaction System Explained


On March 20, 2012 at 1:32 pm

The best way to explain it is.

Free to play

Pay to win.


On March 20, 2012 at 3:18 pm

did u read the blog at all?
Its not pay 2 win.

If i could buy a weapon that smashes everyone´s face. THAT would be pay2win

But in GW2 there will be no such unfair items. What u can buy are things like cosmetic items and xp/karma bonus
These are time-saving items, but dont give you any advantage in game.

I am totally fine with that.


On March 20, 2012 at 6:19 pm

Time saving items…

So you’re saying I could play… Or buy items to save time and win immediately.

That argument makes me think #1 nailed it.


On March 21, 2012 at 3:50 am

how is that pay2win?

You have unlimited time to play because there is no subscription fee.
I play at my own pace and dont have to squeeze out every minute of my sub, so there wouldnt even be any need for those items.
But if you still want to lvl up a little faster, go ahead and buy some items.
The best part is: You can trade ingame-gold for gems to buy items at the micro-shops. You dont even have to pay real cash.


On March 22, 2012 at 4:38 am

The idea does not sound like Pay2Win.

However maybe you should all wait to see what can actually be bought before you condem the idea?