Guild Wars 2 To Expand With A ‘Living Story’

ArenaNet has plans for the narrative of Guild Wars 2. Beginning with the Flame & Frost Prelude, which went live this week, Guild Wars 2 is to play host to an emergent storyline reactive to player actions.

The studio calls it a “living story,” and says actions performed by the players could result in dramatic changes to the world of Tyria, in which Guild Wars 2 is set.

Writing on the game’s official blog, narrative designer Angel McCoy explains:

“The job of the Living Story team is to bring the world to life. On an ongoing basis, we’ll spin out story threads that will introduce you to new heroic characters, mysterious plot twists, and dramatic moments that affect the world.”

As the name suggests, Flame & Frost Prelude is only the beginning of a much larger tale, and serves as an introduction to what ArenaNet has planned later this year.

“The Living Story is simultaneously transitory and permanent. As the story arcs play out, the tale evolves.” To ensure you don’t miss out on anything, a new Living Story Achievements category will guide you to the relevant characters and locations.

“Story arcs will play out over time. You won’t necessarily know how long an arc is, and some could take months to fully unfold. We’re weaving many plot threads together to make one big cohesive world, a river of story, a living world.”

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2 Comments on Guild Wars 2 To Expand With A ‘Living Story’


On February 2, 2013 at 3:31 pm

Exceedingly ambitious, time to get back on my Guardian.


On February 3, 2013 at 10:44 am

It is ambitious Mike, though it is still early days and not much content has been released yet.

I look forward to seeing where this live content goes, I am sure it will bring me back every few days to check on how the story evolves. It was a very good idea from the Arena Net team, it is why I love these guys, not afraid to take chances on new concepts.