Guild Wars 2′s Dynamic Leveling System Gets Rebalanced

As I reported yesterday, ArenaNet is going ahead with the development of what they call a “living story” in Guild Wars 2, which will see player actions impact the world around them in the coming months.

In the meantime, the studio is making a few substantial changes to the game’s dynamic leveling system. The system is designed to allow players of any level to explore in any area in the game without penalty. For example, it allows players of lower or higher levels to explore and adventure in areas that are either too difficult, or too easy for them to be in by raising or lowering their character levels to make these areas accessible to players of all levels, regardless of equipment and skill.

As it is, the system isn’t perfect, and returning to earlier areas as a high level character can seem a bit of a chore as monsters die too easily. To that end, the game’s lead game designer on Guild Wars 2, Isaiah Cartwright has posted a blog to explain the changes they have brought to the system.

As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:

1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.

2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.

The changes are effective immediately.

“The goal is to more accurately reflect the attributes you should have at that level for a similarly geared character,” wrote Cartwright. “While this will make some areas harder, our goal is to make all areas of Guild Wars 2 exciting and fun for players of any level. We also want players of all levels to feel like their time is well spent and rewarding in any map they go to.”

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