Guild Wars 2′s ‘Living Story’ to Become Permanent
Guild Wars 2‘s so-called “Living Story” has, thus far, been largely inconsequential to the overall set-up of the game. That may well be about to change.
Speaking in an interview with US Gamer, ArenaNet Director Colin Johanson explained that the Living Story will play a larger role in the personal story of each player character and have a much bigger impact on the world at large. Earlier this month, Johanson elaborated upon their plans for the rest of the year.
The developer said that the team is responding to feedback by working to make the living story matter more to the player with more serious stories that will “blend” with the player’s own personal story, which plays out based on the options the player chooses during character creation and later when the player is tasked to join one of three factions.
Johanson reiterated ArenaNet’s plans to use the living story to shape the future of Tyria, Guild Wars 2′s world. “There is now, and certainly will be a lot larger focus on ensuring that the content we’re building is creating experiences that people can permanently have when they come back two years later,” said Johanson. “Instead of saying, ‘I see something that happened two years ago but I can’t experience it,’, we want players to say, ‘I’m playing this and I’m playing it as a result of something that happened two years ago.’”
In the same interview, the developer also brought up his intention to overhaul the game’s dungeons, which have remained, thus far, something of an afterthought. Johanson says that the team intends to make the dungeons “more exciting, more fun, more compelling, and also more rewarding.” He didn’t rule out the possibility of replacing dungeons in their entirety for the sake of improving the game.