Guild Wars: Spotlight on Concept Artist Daniel Dociu
There’s an interview with Daniel Dociu whose distinctive art style is featured as concept art for Guild Wars. He’s found he enjoys working on video games because of the flexibility an artist have within the medium.
Dociu particular forte is architecture. As any player can see from the settings of Guild Wars and its expansions, Dociu is particularly influenced by many styles of architecture, and his work is quite eclectic.
I look back all the way to the dawn of mankind: to ruins, and Greek architecture, and Mycenean architecture, all the way up to the architecture of the Crusades, and castles in North Africa, and the Romanesque and Gothic and Baroque and Rococo and even to neo-Classical and art deco and Bauhaus and Modernist. I mean, there are bits and pieces here and there that make a strong impression on me, and I blend them and but that’s the beauty of games. You don’t have to be stylistically pure, or even coherent.
Incidentally, Daniel Dociu’s concept art and Simon Fowler’s photography were beautifully combined for use with Sarah Brightman’s latest release, “Symphony.” Dociu’s art is also used in the trailer for the CD. For more information, check out the Gaming Today article on the collaboration.