Guild Wars State of the Game: Skill Rebalance Ramifications

1st_page_pic.jpgArenaNet’s Guild Wars State of the Game discusses the changes to competitive play resulting from the latest skill rebalance.

Casters with Heal Party run flags and help relieve pressure on the party without fear of an Assassin jumping on them. Monk backlines run Word of Healing. No, you haven’t stumbled upon another “remembering the past” article. This month, two significant skill balance updates shook up the metagame. So let’s take a quick look at some of the more immediate effects on PvP: Monk Skill Bars have changed dramatically, Assassins must re-evaluate how quickly they can take down enemies, and fewer teams will ask Necromancers to substitute for Monks.

The retro skills overhaul is causing teams to rethink their PvP strategies. Light of Deliverance, the most efficient and cheapest of the party heals has a new two second cast time causing teams to rebalance to compensate. The latest update also severely restricts the ability of Shadow Prison Assassins to insta-kill their targets.  Soul Reaping no longer triggers on the deaths of Spirits and the loss of exploitable pet corpses making Necromancer/Ritualist healers and minion masters rethink their strategies. as well. Hammer Rangers will also have a tougher time of it now that Energizing Wind costs more and has a much shorter duration.

All these changes discussed here focus on the negative effects they will have on particular builds and teams. The article doesn’t go into how the nerfs will benefit teams, although it says it obviously does. I suppose you could say that if you aren’t running one of the above builds. The article does also hint that Deadly Paradox Assassins and Avatar of Melandru Dervishes may be in for some changes in future updates.

via Guild Wars

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