Guild Wars State of the Game Splits: Chapter 4
The last chapter in the Guild Wars State of the Game Split Tactics feature is up. Chapter four wraps up the series on split tactics and defense.
The guild halls examined in this final chapter all have quick routes between each team’s base. Typically, these routes are far removed from the flagstand, making splitting the only tactical option for maintaining control over them. These paths become key areas as well because control of them poses an immediate threat to the opposing base.
The article features the Frozen Isle, Isle of Jade, Isle of Dread and Nomad’s Isle to illustrate commonly used split tactics. It also tips players off about how to get the most out of teleporters. Get the full tactical briefing on Guild Wars.