Guild Wars State of the Game: Splits
The latest Guild Wars State of the Game feature continues the guide on split team tactics.
Splits: Chapter one, covered NPCs, splits, and you, catapults and ganks, thieving and tactical control. The latest installment, Splits: Chapter two covers more specific offensive and defensive tactics related to Corrupted, Imperial, Uncharted, and Druid’s Isles.
These maps have two primary strategic points of interest: the flag stand and the Guild Lord. When teams split, they are trying to draw the opposition away from one of these two points to achieve some objective. Typically this is capturing/holding the flag stand, or killing NPCs. In addition, split teams seek to capitalize on mismatches and kill opposing players to rack up death penalty (DP).
To accomplish these objectives, splits use hit-and-run tactics, inflicting as much damage as possible without dying. Often split teams are composed of one or two Assassins (or characters with Assassin secondaries) for skills such as Recall or Aura of Displacement, although Crippling Shot or Burning Arrow Rangers are also popular because of their versatility.
For the complete Guild Wars strategy guide on running and defending against split teams on Corrupted, Imperial, Uncharted, and Druid’s Isles, read Splits: Chapter Two. If you happened to have missed the first installment check out Splits: Chapter One for a more general look at split team tactics.