Half-Minute Hero Super Mega Neo Climax Review
There are some games that you just need to experience, as a gamer, not because these games are good, necessarily, but because they provide unique and interesting experiences. Half-Minute Hero is one of those games, and it is excellent. Excellent! But you need to play it because you’ve never played anything like it.
When I first played Half-Minute Hero on the PSP, I think I giggled uncontrollably for hours on end. I remember sitting on my porch in Westwood, absolutely entranced by what I was experiencing. That memory fresh in my mind, I welcomed the chance to try out the game again in the form of Half-Minute Hhero: Super Mega Neo Climax on Xbox Live. How does it hold up?
Pretty well, I’d say.
Half-Minute Hero Super Mega Neo Climax (XBox360 [Reviewed])
Developer: Marvelous Entertainment
Release Date: June 29, 2011
For those who don’t know, Half-Minute Hero is a JRPG. With a twist: you only have thirty seconds to complete your quest to prevent some evil being from destroying the world.obviously, since each quest is so short, there are more than one of them.
It’s a genius idea, and it’s not so restrictive as you might think; with the help of the Time Goddess, you can turn back time thirty seconds to extend your quests.
Seriously, though, each quest goes by quickly. Battles are entirely automated, with your hero throwing himself at randomly encountered enemies until he’s knocked out or you take down the beasties, leveling you up as you go along.
Like any good RPG, most quests have a sidequest or two that can help you on your way to defeating the big boss at the end of every main quest, and some of these even unlock alternate routes across the world map.
New to the Xbox Live version of the game is a total graphical overhaul for HD. The new art style is certainly pretty much more so than the original visuals, which you can turn on if you so choose. But those are 8-bit and don’t look so hot on the big screen. Yeah, they were great on PSP, but al l blown up they look rather horrid.
Also new is a sort of co-op multiplayer element, were you and others sort of work together to complete a 30-second question. But it’s also competitive; one of the players will be crowned the True Hero once its all over. This is multiplayer that is a natural extension of the single-player game, so you won’t hear any bitching about it from me.
What’s missing from this adaptation is its extra game modes, like the ridiculous action and real time strategy games. Here we only get the main type of game, the previously described thirty second mode. Not that anybody is going to weep too much for their absence in this $10 version of the game; the main Hero 30 mode was always the major appeal of the game anyway. The game still ends with a 300-second quest and a 3-second quest, of course.
What matters here, though, is that the part of the game that you absolutely must experience is intact and looking prettier than ever. You absolutely must play this game.
Missing game modes