Halo 4 Multiplayer Details Released, And It Sounds Cool

In a press release issued this morning, Microsoft laid out several significant details about Halo 4; among them, the ambitious plans for the game‘s multiplayer which actually sound like a chance to prove that multiplayer in an action game can be more than simply tacked-on bandwagoneering. Halo 4′s Halo Infinity Multiplayer hints at an integration of multiplayer and single player in a way that promises to enhance the overall gameplay experience, while building off the series’ longstanding history of excellent co-op.

Halo Infinity Multiplayer is set aboard the flagship of UNSC fleet (the UNSC Infinity), and offers a range of multiplayer and co-op modes, like the new Spartan ops mode, a serialized experience (they’re calling it) combining cinematics and weekly episodic missions that will continue the story of the UNSC Infinity after the end of the main single player campaign of Halo 4. The multiplayer also includes Wargames, a competitive multiplayer, and what they’re promising will be ‘Total Combat Freedom and Player Progression’, providing weapons, upgrades, vehicles and progression.

Frankly, if it arrives as described, it sounds like a lot of fun. I actually love Halo multiplayer (it’s one of the few games in which I unambiguously feel that the multiplayer enhances the experience), so I’m kind of excited.

But anyway, I know you love PRspeak, so here’s the relevant part of the latest press release:

Introducing “Halo Infinity Multiplayer”*

The hub of the “Halo 4” multiplayer experience is the UNSC Infinity – the largest starship in the UNSC fleet that serves as the center of your Spartan career. Here you’ll build your custom Spartan-IV supersoldier, and progress your multiplayer career across all “Halo 4” competitive and cooperative game modes. Surrounded by the sights, sounds and crew of the biggest vessel in the UNSC fleet, your multiplayer experience will be embedded in the fiction of “Halo” like never before, where your progress and game choices affect your appearance, arsenal, and role on the battlefield.

· Spartan Ops. The story of the UNSC Infinity intersects with the “Halo 4” campaign, then continues on in a brand-new, story-driven experience known as Spartan Ops. A first of its kind and exciting new addition to the “Halo” franchise, Spartan Ops is an episodic adventure that blends immersive storytelling, high-quality cinematics, and action-packed gameplay to deliver an unprecedented serialized experience.

Through a weekly series of cinematic episodes on Xbox LIVE, Spartan Ops will tell the continuing story of the UNSC Infinity, following the events of “Halo 4.” These episodes will center on the UNSC Infinity leaders and crew, and a new team of Spartans – Majestic Squad. These cinematic episodes will provide the backdrop for the weekly Spartan Ops gameplay missions. Playable in single-player or cooperatively (with up to three friends), explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world.

A massive-scale adventure that builds off the “Halo 4” story, access to Spartan Ops is included with “Halo 4” at no additional charge – effectively delivering two campaign experiences in one game.*

· War Games. The competitive multiplayer modes of “Halo 4,” known as War Games, take place on the combat deck of the UNSC Infinity and revive the visceral and immersive experiences that “Halo” multiplayer is famous for. “Halo 4” introduces fresh, immersive new game modes and strategies to help you progress your Spartan-IV career, while also delivering an experience that’s still distinctly and uniquely “Halo.” More details on all the modes of War Games will be released at a later time.

· Total Combat Freedom and Player Progression. “Halo 4” features a vastly expanded suite of new multiplayer modes, weapons, vehicles, armor abilities, a new loadout and player progression system, and a new armor modification system that introduces gameplay-enhancing customizations for the first time in a “Halo” game. These advancements can be used in both Spartan Ops and certain War Games matchmaking playlists, empowering player choice, vastly expanding their creative options, and make the experience deeper for core fans and more approachable for newcomers.

The “Halo 4” player progression system goes beyond simple aesthetic upgrades, encouraging players to invest time and effort to create a Spartan that looks and plays the way they want. Players can earn and activate combat enhancements called “Specializations” based on the style of play they engage in, from stealth to all-out assault, and everything in between.

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2 Comments on Halo 4 Multiplayer Details Released, And It Sounds Cool


On May 16, 2012 at 9:48 am

Wow :o


On May 16, 2012 at 3:23 pm

Oh how the mighty have fallen.

One of the last bastions of freedom from the grinding-touch of Call of Duty has finally sucumbed to the suits will.

The one franchise I turned to that used to guarantee that matches were decided by a player’s abilities rather then the player with the best gear/perks.

It’s a said that as soon as Bungie let go Microsoft came to the conclusion that they best way to distinguish yourself is to copy everyone else.