Hands On at E3 2010 With Twisted Metal
One of the biggest announcements to come out of this year’s E3 was Sony’s reveal that there was in fact a Twisted Metal game in the works. Rumors have abounded throughout the spring as to whether or not the game was under development. David Jaffe himself denied it on multiple occasions (which he makes no apology for).
Those rumors were blown away at Sony’s press conference last week, when Jaffe appeared onstage to announce the next release in the long-running PlayStation series.
I was more excited when I got to Sony’s booth on the show floor and found out that we were actually able to get hands on time with Twisted Metal. After all, I loved the original games, so why not see how this one measures up to them? (We’ve also got some b-roll footage from E3 after the break)
We sat down in a bank of gaming stations that enabled six of us to join a multiplayer game. A Sony rep also told me there was another group of players elsewhere in the building that were playing with us. The game mode was a basic team deathmatch, with points awarded for hitting and killing enemies.
Players were assigned to the two factions that have been revealed so far, the Dolls and the Clowns. The Dolls follow the craziness of Dollface from the old Twisted Metal games, while the Clowns follow the face of the series, Sweet Tooth.
There’s a wide array of attacks that require you to pick up items to fire them, just as in the old games. As part of a faction, you will also see attacks that have a passenger lean out the window of your vehicle to fire a sniper rifle, shoot a shotgun, or even toss a bomb.
The pace of gameplay is just as frenetic as it was in the past, and some of the new special attacks are extremely cool. For example, I was driving an old-style ambulance that could shoot a steerable gurney that had a patient strapped to a bomb on it. Good times.
One other new thing that you can expect in this Twisted Metal game: flying vehicles. Only the helicopter was in play at E3, but I’m hoping that we’ll see more flying vehicles in the release version.
The controls are the classic Twisted Metal scheme, meaning that those of you who, like me, are used to using R2 and L2 as your accelerator and brake will need a few minutes to adjust. Square serves as the accelerator, Circle as the brake, and a double tap and hold of the circle button throws you into reverse. It’s a little different, but works well once you adjust.
While we only got a few minutes to test things out, that little taste was more than enough to make me hungry for a lot more. Twisted Metal isn’t due out until next year, but until then you can stay tuned to FileFront for all the info that we get from Sony and Eat, Sleep, Play.
Until we get more info, how about checking out this gameplay b-roll from E3?