Hands-on with EverQuest Next Landmark

Recently I sat down with SOE Director of Development Dave Georgeson and his dev team for a hands-on experience with EverQuest Next Landmark, the building-based prequel to the more directed MMORPG experience of EverQuest Next. And what I saw was something I have been waiting for a very long time: a revolutionary leap in the MMO gaming genre.

You see, MMO games have been caught in horrible rut since the time they clawed their way out of the primordial sludge of text-based MUD adventures over fifteen years ago. Ultima Online and EverQuest set the standard of gameplay in the late 1990s. Immensely popular at the time, their heavy influence from Dungeons & Dragons translated into immersive, compelling gameplay, but also set the rules of MMOs on rails: quest, loot, upgrade, rinse and repeat.

Many copied and improved upon the blueprint for success of these early MMOs, notably Blizzard’s World of Warcraft which hit the ground running to become the 800-lb gorilla we know today.

Make no mistake, WoW is brilliantly crafted, but it did little in terms of originality. It took the best from previous MMOs and polished those features until they shined. Gameplay was smooth and mostly lacked the massive bugs and broken features of its competitors. Unfortunately, the mammoth success of the title also cemented the future of MMO gameplay as many companies rushed in to try to do what Blizzard did, exactly how they did it: quest, loot, upgrade, rinse and repeat.

Now, I believe the real revolution for MMOs has finally arrived and EverQuest Next is leading the charge. That sounds like a lot of hype, I know. Allow me to explain.

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2 Comments on Hands-on with EverQuest Next Landmark


On January 5, 2014 at 12:11 pm

Nearly all of these tools are taken directly from Second Life, although it sounds like ease of use has been a major priority. And you can bet that all of the most useful features will be locked behind a paywall.


On January 20, 2014 at 7:30 pm

ignorant article. WoW was FULL of bugs at launch…and continued to be one of the buggiest mmo’s I ever played for the first 6 months. It just was really cool…and more “casual’ than its hardcore competition. I remember within a few days of playing WoW at launch my server went down for 3 days straight, then went off and on bi-hourly for next 6 days. I had spells and talents that didn’t actually do what they said they did for the first 3 years. But…there was nothing like it, EQ2 was very very hardcore and required a top decked pc to run, WoW ran on old pc’s and was instant gratifying. That is all.