Hands-on with EverQuest Next Landmark
You, too, can build a spectacularly evil lair in 10 minutes or less
When SOE says you can build anything you can think of, they aren’t kidding. After a 5 minute tutorial I received from a developer, I was given free rein to build whatever I wanted. I decided immediately that I wanted nothing to do with these castles I’ve been shown. I want an underground lair to plot my schemes to take over the world. So I took the sphere tool, made my sphere very large and switched it to erase mode to destroy instead of create. Then I pointed down and burrowed into the ground like a mad man.
When I got deep enough I then used the spherical destruction tool to create a large cavern underground by simply waving my mouse around. Were the walls perfectly spherical? No, and that’s just how I wanted it. I then used the cone shape to make stalagmites (or were they stalactites?) But perfectly smooth stalagmites don’t look right. So I used the tool make the surface bumpy and pitted and then sawed off the top of it. Screw something up? There’s even a Heal tool that will reset the environment.
I then added lava to the ground, painted an amethyst gem texture to the walls and hung some roots from the ceiling. I picked a lantern from my tool kit and placed it on the amethyst wall and marveled at how the light showed off each facet of the gems on the wall. All that took me ten minutes top. I was stunned at the level of progress and detail I could create in such a short amount of time.
The miniature tree city of my MMO dreams
With time running out with my hands-on time, I embarked on another speed project. I wanted to build a miniature tree city (the equivalent of a Lesser Faydark brownie village in a Greater Faydark platform for you old-schooler EverQuest fans.)
Hitting the surface, I planted a tree on the ground, built a small wooden platform in its branches, then placed and shrank beds, dressers, lights and huts. Again, in ten minutes I saw my vision come to life. I was hooked. This didn’t look like blocky representations of a fantasy world, this looked like a professionally developed and rendered miniature world.
I haven’t even gotten into flared angles, corner handles, z-axis control, softness tools and the ability to cut and paste an item for quick duplication. All of those are available as well because the developers are giving the players access to the very tools they use to build the world.
Like what you built? One click makes a template out of it and one day you’ll be able to sell it as a blueprint to other players. And this is only Alpha, folks.