Hands-on with EverQuest Next Landmark

You, too, can build a spectacularly evil lair in 10 minutes or less

When SOE says you can build anything you can think of, they aren’t kidding. After a 5 minute tutorial I received from a developer, I was given free rein to build whatever I wanted. I decided immediately that I wanted nothing to do with these castles I’ve been shown. I want an underground lair to plot my schemes to take over the world. So I took the sphere tool, made my sphere very large and switched it to erase mode to destroy instead of create. Then I pointed down and burrowed into the ground like a mad man.

When I got deep enough I then used the spherical destruction tool to create a large cavern underground by simply waving my mouse around. Were the walls perfectly spherical? No, and that’s just how I wanted it. I then used the cone shape to make stalagmites (or were they stalactites?) But perfectly smooth stalagmites don’t look right. So I used the tool make the surface bumpy and pitted and then sawed off the top of it. Screw something up? There’s even a Heal tool that will reset the environment.

I then added lava to the ground, painted an amethyst gem texture to the walls and hung some roots from the ceiling. I picked a lantern from my tool kit and placed it on the amethyst wall and marveled at how the light showed off each facet of the gems on the wall. All that took me ten minutes top. I was stunned at the level of progress and detail I could create in such a short amount of time.

The miniature tree city of my MMO dreams

With time running out with my hands-on time, I embarked on another speed project. I wanted to build a miniature tree city (the equivalent of a Lesser Faydark brownie village in a Greater Faydark platform for you old-schooler EverQuest fans.)

Hitting the surface, I planted a tree on the ground, built a small wooden platform in its branches, then placed and shrank beds, dressers, lights and huts. Again, in ten minutes I saw my vision come to life. I was hooked. This didn’t look like blocky representations of a fantasy world, this looked like a professionally developed and rendered miniature world.

I haven’t even gotten into flared angles, corner handles, z-axis control, softness tools and the ability to cut and paste an item for quick duplication. All of those are available as well because the developers are giving the players access to the very tools they use to build the world.

Like what you built? One click makes a template out of it and one day you’ll be able to sell it as a blueprint to other players. And this is only Alpha, folks.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on Hands-on with EverQuest Next Landmark

psycros

On January 5, 2014 at 12:11 pm

Nearly all of these tools are taken directly from Second Life, although it sounds like ease of use has been a major priority. And you can bet that all of the most useful features will be locked behind a paywall.

anon

On January 20, 2014 at 7:30 pm

ignorant article. WoW was FULL of bugs at launch…and continued to be one of the buggiest mmo’s I ever played for the first 6 months. It just was really cool…and more “casual’ than its hardcore competition. I remember within a few days of playing WoW at launch my server went down for 3 days straight, then went off and on bi-hourly for next 6 days. I had spells and talents that didn’t actually do what they said they did for the first 3 years. But…there was nothing like it, EQ2 was very very hardcore and required a top decked pc to run, WoW ran on old pc’s and was instant gratifying. That is all.