Hands-On With the Demo for Enemy Territory: Quake Wars

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Steve gave us all a heads up last week, and today was the day the demo for Enemy Territory: Quake Wars was unleashed upon the world to much rejoicing. FileFront has the official demo available for download now, which features the Valley map, one of the largest maps in the game. But you may be asking yourself whether you should bother with the demo, wait until the full release, or just skip the game altogether. So to help you out with that decision, I just spent the past two hours getting to know some of the finer points of the demo. And what do I think about the game now? It’s good…scary good.

I say that because this is already looking to be one of those “I should really go to bed…well, just one more round…wow, is it really 4 AM?” type of games; and this is just one level. Do you like Battlefield 2? Cause this game plays like Battlefield 2.5. Some parts may seem very familiar: you fight over spawn points, you all rush for vehicles, you can choose different classes and weapon sets, etc. But on top of this tried-and-true formula, they’ve added a lot of new elements. Aside from spawn points, you’ll also be fighting to complete a series of objective. There are general ones that apply to all your teammates, such as to protect a certain structure; and there are others that are specific to your class, like to heal someone or deploy a turret. Besides which, you can also accumulate XP throughout the course of a match from performing a myriad of tasks from fragging an enemy to healing someone to completing an objective. As your XP grows, your Rank also goes up, and eventually you gain access to new, more powerful weapons and gadgets. Everyone is also ranked at the end according to XP, so you really don’t have to be some expert shooter to have a chance of succeeding in the game.

You start out each match choosing whether to fight for the Strogg side or the human side. They may look identical on the surface — similar weapon types and classes — but there are a few key differences to ensure you’ll probably develop a preference. I personally took a strong liking to the Strogg for nothing more than their ability to fly the Icarus Drivers, which are basically grenade-firing jet packs. The game takes some getting used to, but once you figure out how to fulfill objectives it becomes a lot smoother. The controls never become an annoyance, as they are pretty much like any other FPS. You can hop into any vehicle and get it going where you want right away. The kicker is, the Strogg can’t pilot human vehicles and vice versa. That can get quite annoying when you, say find yourself in the middle of an abandoned cache of vehicles and you still have to hoof it all the way back to the fight.

All in all, if you’re a fan of online shooters and you’ve got some free time right now, you owe it to yourself to check out this demo. Right now there are hundreds of people already playing, and hey, its free. A word of warning though: you do stand the risk of losing a good chunk of your life with this one. Now if you’ll excuse me, I think I’ll be getting back to the game now.

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No Comments on Hands-On With the Demo for Enemy Territory: Quake Wars

Fromps

On September 11, 2007 at 1:13 am

I just got off from playing, it’s so addicting to just get a railgun and plop somewhere. People were complaining that the Strogg never win/rarely win. Just take the walker, take it to the tunnel, put it in Siege mode, and enjoy MCV destruction.

Jose

On September 11, 2007 at 11:29 am

I think the best little extra for this game is when you are Strogg and you kill someone you can take his identity and go into the enemy base then when no ones looking, just kill ever damn body… :lol: :lol: :lol:

Jonathan

On September 11, 2007 at 12:33 pm

Oh yeah, I forgot about that awesome detail. :lol: But that is available for the humans too.

Jose

On September 13, 2007 at 8:44 am

Ok… I have played this demo for a couple of nights and have come to the conclusion that it might not be as good as I though. Don’t get me wrong, the game looks great and plays just as well. But it does not hold my attention very well. At least not with the same map, and I understand and know that there will be many more maps to play online but still… I normally don’t get tired of a FPS this quick.

QW plays a lot like BF2 (actually a whole lot) and in that sense it still can’t really compare. I really enjoy BF2 because it is really spread out, and objectives (capturing points) are on a non linier scale. But with QW, at least in the demo, all you can do is the same objectives in the same order. That my friends… gets old… very quickly… zzzzzzzzz.

So I have played it a little more but I haven’t really changed my mind much. So if you plan on buying this game, hope and pray for extremely large maps with a lot more objectives that can be completed in any order. This also leads me to Unreal 3. It’s all about deathmatch baby. I feel like U3 will be solid and keep things on track. Let’s just hope that we don’t get surprised on that too.

Happy Gaming