Hard Reset Dev Explains PC Exclusivity, Drops New Trailer
Developer Flying Wild Hog has made a splash on the Internet as it starts to release tiny little teasers for a cool-looking first-person shooter game, Hard Reset. First it was just a screenshot. Then, a teaser trailer. Now, a full-on trailer showing off a good deal of bad-assery.
To correspond with the release of the trailer, Flying Wild Hog’s CEO, Michal Szustak, spoke with GameSpot about the game and its one big, somewhat interesting caveat — PC exclusivity. For a game that’s garnering so much hype and attention, largely because it’s going to be ready to play next month, it’s surprising that Flying Wild Hog isn’t trying to spread it all over the consoles, even if that means compromising quality or whatever.
Here’s what Szustak had to say on the matter:
‘We really wanted to create and use our own tech,’ said Szustak. ‘Our engine was built with one thought — to be used in a first-person shooter that uses lots of physics and destruction, with outstanding graphics and also optimized to do the job well. There are many games published on PCs that are just ports from consoles, and we all know that today the power of a current-gen console is similar to a four- to five-year-old PC.
‘If you want to show some amazing graphics, it’s better and easier to develop the game for PCs. Also, in the era of movie-like shooters almost “on rails,” with player-environment interaction as limited as possible, we wanted to create a game for old-school PC players, raised on all those forgotten Dooms, Quakes, and Painkillers.’
Oh my God, they’re making our game. The game for you and me. The Game of the People, and not the sellout lowest-common-denominator how-many-times-can-a-12-year-old-say-F–k-in-a-minute-on-Xbox-Live console title everyone expected.
Here, watch a trailer. And download the trailer here.