Heh. DayZ’s Creator Has Only Ever Killed 1 Player

One of the interesting things about writing about games, versus just playing them for fun, is that, while you still love games to your core (why else would you want to write about them), you can’t spend the kind of time just becoming perfect at playing them the way you did before you went pro (writing, I mean.) I assume it’s double that for actual developers, who spend their time designing a challenging experience and trying to out think players, but not as much as they’d like actually getting good. I mean, they have access to the dev kit, so they can turn off the difficulty or play under whatever conditions they like.

Difficulty is, I mean to say, is for play testers.

Want proof? Check out the story of Dean Hall, creator of DayZ. He confessed recently to Dork Shelf that he’s really only ever managed to knock off one solitary real world DayZ player in his life. Here’s how it went down:

At the airfield, Hall spotted another new player cluelessly running around in the open. The troupe tried calling out to him, but, seeing the size of the group, the stranger tried to run away. “I started firing some warning shots,” said Hall. “and I just kept firing. I don’t know what compelled me. The next minute, I see him fall over.”

The interface alerted Hall that the player had died. One of the players in the group said, “Wow, you killed him.”

“I struggled, trying to understand why,” said Hall. “I did it out of morbid curiosity. I wouldn’t say I was revolted — at the end of the day it’s still a game, but it didn’t make sense to me.

Ouch. So let that be a lesson, gamers: You want to be good forever at games? Become a professional gamer. You want to suck? Make them instead! (Or write about them. SIGH.)

Via Kotaku.

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1 Comment on Heh. DayZ’s Creator Has Only Ever Killed 1 Player


On November 16, 2012 at 1:56 am

I don’t really get this story, the developer has a specific playing style which leads me to believe he’s not playing to kill other players but yet trying to live in the moment within the game, so for him playing the game is more about surviving not just by himself but with the people around him and him killing that player (any player) was not common with his style and I fail to see how that equates to his skill as a player.

But one truth does remain within this article and that is if you look at the history of gaming when dev’s play vs the gamers or with them you often see that the common player or average gamer is often times better at the game then the developer. Is that true in this case well we shell never know, but maybe in the future.