Hi-Rez Slashes EXP Requirements in Tribes: Ascend

Tribes: Ascend developer Hi-Rez Studios has tweaked the experience-based prices for in-game items in the free-to-play shooter, slashing all of them by half.

That’s a serious change for the game, which Hi-Rez says is geared at making the experience a little easier for new players first starting out, according to a forum post. It’s also very good news if you enjoyed Tribes but were struggling with the grind of gaining new gear — that should be much, much easier now.

If you’re unfamiliar, Tribes works by making base classes available to players and by awarding them experience points as they play through the game, for kills, completing matches, obtaining objectives and so on. Those points can then be spent between matches on new gear, like improved weapons and perks for your character class. You can shortcut the grind of earning your upgrades by spending money (which is, ultimately, the goal of all F2P games).

Tribes has been getting flak among players though, who have complained that the grind is too steep and that it’s too hard to earn new gear. Apparently, this has actually been driving some players out of the game entirely. So the change could potentially be a very positive development for people who were annoyed that the time they were putting into Tribes wasn’t turning out enough gain.

I’m pretty positive on the experience change, but that doesn’t mean it’ll work. As noted in the forum post, this is an experiment in balancing by Hi-Rez, so it’s possible that the prices could go back up. While they last, though, you should take advantage; and if you haven’t tried it, read our Tribes: Ascend review, because you should really play it.

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