Hitman: Absolution Permits Action, But Rewards Stealth
When IO interactive debuted gameplay from Hitman: Absolution at E3 2011, they had a lot of people worried. As can be seen in our detailed description of the demo from the E3 floor, there seemed to be a lot more chop-socky going on than Hitman fans were used to or interested in. They prefer getting in and getting out as silently as possible, like a real assassin, and often reload if they screw the smallest thing up.
In a new interview, Game Director Tore Blystad puts a lot of those fears to rest: “We have several pillars in the game, and stealth is the most important one,” he explains. What makes Hitman: Absolution different is not that stealth has become less useful, it’s that everything else is more useful. The action mechanics have been refined. A newly designed AI system will give players more flexibility to decide how they’re going to react if their cover is blown, rather than creating a binary between success and failure. And new touches like an Arkham Asylum-inspired “Instinct” (read: Detective) mode or an Assassin’s Creed-style crowd blending mechanic will enable Agent 47 to select the right tool for the job.
If you’re a perfectionist, though, expect to be rewarded with a “Silent Assassin” achievement for getting in and out without being detected. Headshots, also, still result in “Perfect Kills.” Some things change, some things stay the same. Also, if you’re a fan, check out this crazy deal: all the old Hitman games (plus the two Kane & Lynch clunkers) for $20 on Steam!