Horror Game Daylight Delayed to “Fine Tune” Scares

We were hoping to get our hands on Zombie Studios’ (Blacklight: Retribution) procedurally generated horror game next week. But on the eve of launch, Daylight has been delayed to “make it scarier.”

That’s the word this morning from publisher Atlus, which announced a new Daylight release date of April 29.

“Let’s not mince words,” Atlus stated. “First news you need to know about Daylight is that we had to delay the release date by several weeks. Here’s the thing: the way Daylight is developed is completely different because of its procedural generation. In a lot of ways it really helped the team by streamlining the environment creation, but it’s taken extra time to make sure all the scare cues are properly implemented for maximum player effect.

“Tl;dr: we’re fine tuning Daylight to make it scarier.”

The Unreal Engine 4-designed first-person horror game sticks players in an abandoned hospital with nothing more than a smartphone. It promises extensive replayability because the layout of the hospital and player starting point are changed with each new game, and the spooks are randomly generated. Sounds promising, but the publisher hitting the breaks at this late date is a big red flag, particularly because it’s evidently not all that scary. That’s never good for a horror game.

Regardless, Daylight will shine on the PlayStation 4 and PC in a few weeks.

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