How Call of Duty: Ghosts Can Shake Up the Series

Credit: Flickr/SupraMK86

Greater Level Interactivity, Verticality

One of the biggest advantages that the Battlefield series has over Call of Duty titles, at least as of late, are its interactive levels, which allow players to destroy walls and carve their way through the map with heavy weapons in tow—at least to the extent its developers intend. Call of Duty: Ghosts could stand to offer greater interactivity with the levels, and such an element could stand to take advantage of the game’s scorestreaks and deployable elements. Blowing a hole in the roof with an airstrike never seemed like a better idea.

Credit: AP Photo/Brennan Linsley

Unit Command

Ghosts could imply squad gameplay, and given that Black Ops 2 added a bit of RTS action, it wouldn’t be out of the realm of possibility. Here’s how to make it cool: assuming we’re right about what the game is set to offer, players will take on the role of the leader of a squad of ghosts. As the leader, players should have the ability to command AI teammates throughout the game’s single-player campaign. After all, the name is “Call of Duty: Ghosts” and not “Call of Duty: Ghost,” which could imply that there is a squad involved, for the reasons I mentioned before. There’s no such thing as a one-man army, and commanding a small squad of highly-trained commandos would be a great way to shake up the game’s campaign and break up the monotony of running and gunning your way through corridors.

Credit: Flickr/SupraMK86

Dedicated Co-op Campaign

Black Ops 2′s zombies mode is easily among the most popular aspects of that particular game. And previous Modern Warfare titles supported co-op, but only to the extent that they were standalone Spec Ops missions designed for two players. Call of Duty: Ghosts has a chance to take the co-op element leaps and bounds further than its predecessors by offering a dedicated co-op campaign that’s unlike anything else out there, by allowing players to take on the roles of perhaps one of four main characters throughout a vast campaign. Teamwork and communication would be essential for the game, and it would have the potential to bring gamers closer together than ever before.

Credit: Getty Images/John Moore

Non-Linear Campaign

In Black Ops 2, players had the ability to alter the storyline at key moments throughout the game. Ghosts stands to take this step further, by making it possible for players to perform different actions and make various choices throughout the course of each mission, thereby altering the landscape of the game’s narrative as a whole.

What would you like to see in Call of Duty: Ghosts?

Read more of Ian Miles Cheong’s work here, and follow him and Game Front on Twitter: @stillgray and @gamefrontcom.

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7 Comments on How Call of Duty: Ghosts Can Shake Up the Series


On April 24, 2013 at 8:12 pm

Honestly, I dont give a flying flip about buying this game, but i am intrigued by what they do with it. The only shooter i have bought in years in bioshock infinite, and itll stay that for awhile. Ni No Kuni, Bethesda Games, Dark Souls, Pokemon, Xenoblade, Pikmin, Dragon Age, Witcher 3, and more are all higher on my priority list.


On April 24, 2013 at 9:35 pm

“How Call of Duty: Ghosts Won’t Shake Up the Series” would have been a more appropriate title to the article.


On April 24, 2013 at 9:41 pm

There are couple of things that i hope from COD: Ghost.

More guns (yes, i like big variety of tools what i can use to dispose the targets)

better maps and fixed spawning sysyem


I have to agree on large maps, checkpoint spawining and squads, but vehicles,

NOPE. This is Call of Duty, Not Battlefield.


On April 25, 2013 at 4:20 am

Yeah, I actually disagree (respectfully) with the whole bigger maps and vehicles thing to compete with BF4… This is CoD… not BF… and it’s that way for a reason. I know people that bought both (including me) and I loved both… because they’re different. And that’s how CoD gets so many sales despite BF being there. Because they offer things BF doesn’t for people who don’t like what BF offers, and it goes the other way around too. I don’t want games to be too similar to each other, I want games that are different.

However, I probably will not be buying this CoD game because last time I bought an Infinity Ward CoD game was MW3, and in my opinion, it sucked. The spawns sucked, the maps weren’t great… and it just wasn’t as ‘polished’ as Treyarch’s CoDs. So I made a decision that I’ll only get CoD every other year when Treyarch releases their addition. So I agree that Infinity Ward does need to fix some things with their maps (I don’t like spawning and being killed from behind as soon as I spawn or spawning right behind the person that killed me)… but it doesn’t need to be too similar to BF.


On April 25, 2013 at 6:58 am

Why change something that sheep will ing eat up? If you add destructible environments, bigger maps and vehicles everyone will go play Battlefield.


On April 25, 2013 at 10:35 am

Thanks, but I’m good on military first person shooters, I don’t need any more.


On April 25, 2013 at 11:27 am

” Ni No Kuni, Bethesda Games, Dark Souls, Pokemon, Xenoblade, Pikmin, Dragon Age, Witcher 3, and more are all higher on my priority list.”

You sir, have great taste in games.