How To Mod StarCraft 2: Wings of Liberty

Now that it’s been out for a month, we all know how incredible StarCraft 2 is. If you’re like us, your laptop has already nearly melted. Still, even if you have 3rd degree burns on your lap, there’s no way you’re satisfied with merely playing. After all, it’s no secret that the best thing to come out of the Beta test were the steady stream of incredible mods. No doubt once you’ve spent a few weeks fighting the Terran Dominion and Zerg hordes, you’re start wanting to get your hands dirty and make a mod (or two) of your own. And you’re in luck! This ongoing series will get you started using the StarCraft 2 level editor.

The StarCraft 2 Editor is surprisingly complex – Blizzard somehow managed to split the difference between a GUI-heavy game editor and nothing-but-XML. Once you get the hang of it, you’ll find that you can manipulate a shockingly large amount data without needing to be a code-savant. Until you do get the hang of it though, it’s daunting. To make it easier, we’ve helpfully broken our how-to into easy-to-digest components. Click the links below to get started, and remember to check in regularly. Soon enough you’ll be RickRolling with the best of them.

1) How To Make A StarCraft 2 Map

Difficulty: Beginner

In this first installment, we take you through the basics of creating your own very custom map. You’ll choose your setting, add some goodies to your map, muck about (slightly) with your environment, add some (non edited) units, and enjoy the thrill of mindless carnage when you test it. While it won’t make you ready to start posting your maps on, it’s a great way to comfortable with the StarCraft 2 Editor’s basic functionality.

Read the whole thing here.

2) How To Create A StarCraft 2 Custom Unit

Difficulty: Beginner

In our second installment, we get you started with one of the more important parts of making sure your StarCraft 2 mod is just right – customizing your units. You’ll choose a unit, change his attributes, modify his weapons, and generally play god. Once you’re done, you’ll place him into your map, and then test him out on some unsuspecting enemy units who were only 5 days from retirement. Slow singing, flower bringing ensues.

Start making your custom unit here.

3) How To Edit Terrain In StarCraft 2 Editor

Difficulty: Moderate

Now that we’ve shown you how to create a basic map and edit a basic unit, it’s time to concentrate on specific aspects of the superficially convoluted-but-intrinsically awesome StarCraft 2 Editor. In part 3 of our ongoing series, we finally get a little more in depth as we show you how to use the excellent Terrain Editor. You’ll review basic map making, learn a bit more about the available modules, and have a lot of fun with the editor brushes like water, height, textures, plus doo-dads and a bit more on units. Best of all, if you follow our guide to the letter, you’ll end up with a very crude recreation of the Red River Rivalry.

Get started here.

Remember to check this page often for updates, or visit our Modding news section every Tuesday and Thursday for brand new How-Tos.

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3 Comments on How To Mod StarCraft 2: Wings of Liberty


On March 11, 2011 at 10:26 pm

How do i make a unit look different i dont see the point in making a custom unit just for the name…i need to change the look of a unit the model the art the code whatever i need to!!


On March 26, 2011 at 8:45 am

yeah i want to make a archon that looks like a missile turret and stuff…


On August 15, 2011 at 5:49 pm

If you want to know how to change model looks you need to learn how to use programs like blender/Maya/3D Studio Max, I would try to edit the maps, and maybe learn some modeling, texturing, and/or coding if you want to learn more.