How to Use the Skyrim Creation Kit

At long last, Bethesda released the Skyrim Creation Kit, allowing modders to finally sink their teeth into the latest installment of one of gaming’s most moddable franchises.

This How-To guide will help orient newcomers to the Creation Kit and get them started on the path to creating mods that will be enjoyed by thousands. If you’re a console player, then I hate to break it to you, but the Creation Kit is only available for the PC version of Skyrim, via Steam.

Check back regularly for updates as we continue to flesh out this guide.

Table of Contents
Installation & Configuration
Creating Custom Weapons & Armor
Creating a Dungeon Level

Installation & Configuration

In order to install the Creation Kit, you’ll need a copy of Skyrim registered through Steam. Load up Steam, navigate to your Library, then select TOOLS from the dropdown by the Search bar. Locate the Creation Kit in the list; you should see something like the following:

Right-click the Creation Kit and select “Install.” After a quick ~40 MB download, you can run the program.

After opening the Creation Kit, you’ll need to load the Skyrim Master File. Do this by clicking File, then Data, and double-clicking Skyrim.esm. Once it’s checked, as in the image below, click “OK,” and you’re ready to start modding.

When you’re ready to make your first mod, begin by creating the file you’ll work with. Click File, then Save, and name your mod. To load a mod you’ve created, boot up the Skyrim Launcher, click “Data,” and double-click your mod. Run Skyrim, and your mod will be enabled.

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27 Comments on How to Use the Skyrim Creation Kit


On February 10, 2012 at 10:00 pm

Whenever I try to load my weapon in the game, I get the error that says “Item ‘Sword’ not found for parameter ObjectID”. I’ve tried changing the ID to several different things, and it still doesn’t work. The .esp is activated in the launcher, and I have absolutely no idea how to fix it. Can anybody help me?


On February 11, 2012 at 7:14 am

I am having the exact same problem as the previous commenter.

The game acts like the mod isn’t loaded, when in fact it is active.
I do have a couple 3rd party mods installed too, all of which are loaded and work fine.
I was even sure to use an ObjectID that was unique, starting with my own name, and ending with a few z’s, just to make absolutely sure I wasn’t duplicating another ID somewhere.

I even deleted my mod and started over, following the official step-by-step tutorial down to the letter… Twice now.
There are no steps listed that I haven’t at least triple-checked.

All the tutorials and FAQs and forms I’ve been reading over the past three days seem to imply this is not a problem that could even happen, so there are no solutions posted anywhere.
Specifically, starting here:

I’d just like to know if the tutorials are all missing some step the authors feel should be obvious or something, or if Will and I have the exact same mod-stopping bug purely by coincidence!

Any pointers would be much appreciated.

CJ Miozzi

On February 11, 2012 at 9:16 am

@Dissy & Will:

Just for the sake of thoroughness, have you tried loading your mod without having any other mods loaded?


On February 11, 2012 at 10:51 am

I have no other mods currently installed.

CJ Miozzi

On February 11, 2012 at 11:06 am


Can you show me a screenshot of this screen:

and then a screenshot of the code you’ve entered in the console?

You can upload screenshots to a free service like:



On February 11, 2012 at 1:10 pm
^Error code I receive

CJ Miozzi

On February 11, 2012 at 1:19 pm


You’ve entered the code correctly. This is puzzling.

I noticed you have “Non-hostile” ticked in the Weapon window. Try un-ticking it.

If that doesn’t work, can you take a screenshot of the Data window when you boot up the Skyrim Launcher and have your mod selected?



On February 11, 2012 at 1:51 pm
^Un-ticked “Non-hostile”
^Data window


On February 11, 2012 at 7:33 pm

Do everything they instructed without the 1 and put the weapons “form id” from the “object window” at the end of the command


On February 11, 2012 at 8:24 pm


I tried that just now, and it does nothing. Still get the same error message.


On February 12, 2012 at 5:15 pm

Hello I had the same problem but I made it work.
For make it work you must put on the id field this: 01000D62
Every another option (damage,enchanting and more) you can put everyting you want.
After all of this go to the game, open the console and put this player.EquipItem 01000D62
If you follow this instructions you can spawn your weapon created it.



On February 13, 2012 at 9:35 am

I tried putting the form id in before I looked for help and I still wasn’t able to make it work. In fact the id that popped up when I hovered over the item was the exact same one salamendri put. I tried it with a 1 after it and without the 1.


On February 13, 2012 at 7:22 pm

I figured it out. I had to use the Id number, but you change the 1 according to the load order of the esps. For instance I had to put 04000D62 because my weapon was the 4th esp to load.

mr nutcase

On February 15, 2012 at 2:16 pm


my cration center works fine but when i try to laod up my game wit the level i just made it won’t laod.

So i put in” coc “name of saved level(for me is it coc testlevel)”".

Can you help me please.

mr nutcase

On February 15, 2012 at 2:17 pm

I have selected the data file and put in the coc on the start screen.

And nothing happend.

No One

On March 12, 2012 at 1:01 pm

This guide was helpful on how to create the item. Like others I am having trouble getting what I made in the creation kit in the game. I feel as if I have missed a step or two. The save steps could probably have more detail in what to do, that’s where I feel like I have messed up on.

Question I have with the save is, after you make your duplicate item. Do you click on file, then save? and if so, what file are you suppose to save it to?

CJ Miozzi

On March 15, 2012 at 10:37 am

Hey folks, I’ve updated the guide with some additional steps to take if you’re having difficulty loading your item.

Please try out the fix and let me know if you’re still having issues.


CJ Miozzi

On March 15, 2012 at 10:42 am

@mr nutcase

Are you inputting the code at the start screen, or are you doing it in-game? You need to load into one of your games, where you can run around and swing your weapon before you can input the code.

Darcy Jackson

On March 17, 2012 at 1:16 am

how would i go about linking a new trapdoor inside of brezzehome whiterun to the dungon i am creating??


On March 22, 2012 at 8:49 pm

is it 01000D62
for everything?


On July 8, 2012 at 5:45 pm

yeah so im almost done with making a weapon but where it has the “ok”, the taskbar is in front of it so it wont let me click ok. how the do i click the button it really pisses me off!!!


On August 18, 2012 at 1:13 pm

Have you tried just using the help command followed by the item name to find the ID it’s been assigned?

help Hellslayer (or whatever your item is called)

Entering that will return every item and … well anything that includes “Hellslayer” in the name and make a scrollable list of ID numbers along with the item names. Scroll up and down with Page Up and Page Down keys until you find your custom item listed and then use the player.additem command as explained in the tutorial. By the way, if your item’s name is more than one word you can use quotation marks to narrow the search (ie help “Hellslayer Axe”)


On February 17, 2013 at 12:39 pm

whenever i load the skyrim master file the creation kit stops responding.


On February 17, 2013 at 12:54 pm

@mr nutcase
You have to put a COC marker in your level in order to teleport to it.

About everyone having trouble getting their weapon, just place it somewhere in the game world
that you can get to easily

This is normal, just take awhile to load, give it time. Also make sure that it has admin rights


On April 27, 2013 at 6:50 pm

I can’t get anything to show up when I type axe


On December 20, 2013 at 6:14 pm

For some reason, whenever I load the creation kit, it gets to about ten percent and then stops responding. This happens every time I load the master file. Does anyone have a solution to this???


On April 5, 2014 at 7:25 pm

I see a lot of people talking about changing the form ID in order to get the item to appear in game. The problem is how do you change the from ID? When i am in the creation kit the form ID doesn’t seem to be edit-able.

Please Help.