How to Use the Skyrim Creation Kit
Follow along with the video version of this tutorial by James of Game Front’s video crew.
Creating Custom Weapons & Armor
In this tutorial, we’ll create a custom weapon; creating custom armor follows approximately the same procedures.
First, think of an existing weapon that is similar to the custom weapon you’d like to make. This will be your base template.
In the Object window, type the name of the weapon in the Filter box, then click on *All. If you don’t know the exact name of the weapon you’d like to use as a template, try searching for one by typing in the class of weapon you’d like, such as “axe,” “sword,” “bow,” etc.
Select an entry that has WEAP as its form type and a coat of arms as an icon, as shown below:
In this example, we’ll use the EbonyBattleAxe. Right-click on the weapon and select “Duplicate,” then type “EbonyBattleAxe” in the Filter box to refresh the list. Locate “EbonyBattleAxeCOPY0000″ — this is your new weapon. Don’t worry; you’ll get to rename it.
Right-click on the copy and select Edit. You’ll now be able to change all of the weapon’s properties.
Let’s start by naming our weapon. In the Name field, enter the name you’d like to appear in-game. In the ID field, enter the name under which you’d like the Creation Kit to file the weapon. In this example, we’ll use Hellslayer and HellslayerAxe, respectively.
Next, let’s add an enchantment to the weapon. Our Hellslayer should do some fire damage, so select EnchWeaponFireDamage03 from the “Enchanting” drop-down list. Next, we need to set the number of charges, but before we do that, we need to know how much enchantment energy is used with every strike.
Double-right-click on EnchWeaponFireDamage03 and look up the Cost, as shown below:
In this case, the cost is 17. Every time the enchantment is used, it costs 17 points of enchantment energy. Therefore, to calculate how much total enchantment energy to give this weapon, think of the number of charges you’d like, then multiply it by the cost. Let’s say we want 30 charges; that’s 510 enchantment energy. Close this window, and in Enchantment, type in 510.
Next, look down into Game Data. Let’s increase the attack speed of our Hellslayer. Change the 0.7000 (a slow attack speed) to 1.3 (a very fast attack speed). Lastly, let’s double the damage by changing the 23 to a 46. Your window should now look like this:
Click “OK.” When prompted to create a new form, click “No,” then “Yes” when it asks if you’re sure. You’re simply renaming the duplicated item you created.
Time to test your weapon. After saving your plugin, boot up Skyrim with your plugin loaded. In-game, press ~ to bring up the console, then type “player.EquipItem HellslayerAxe 1.” Hit enter, exit the console, and draw your Hellslayer. Happy slaying.
UPDATE: If you are having difficulty summoning the item through the console due to an error that looks like:
Item XXXXXXX not found for parameter ObjectID
then you’ll want to follow these steps.
1. First, load up the Creation Kit and locate the item’s FormID in the object window. It should look something like “0010DFCD.”
2. Boot up Skyrim with no other mods loaded try to summon the item with the FormID. If it does not work, replace the “1″ in the ID with a “2.” For instance, “0020DFCD.”
In most cases, this solves the issue. If you are loading other mods, you may need to change the “2″ to a “3,” a “4,” etc. depending on the load order of the mods. For every mod that loads before the one you created, the integer increments by 1.