How to Use the Skyrim Creation Kit

Table of Contents
Installation & Configuration
Creating Custom Weapons & Armor
Creating a Dungeon Level


Follow along with the video version of this tutorial by James of Game Front’s video crew.


Creating Custom Weapons & Armor

In this tutorial, we’ll create a custom weapon; creating custom armor follows approximately the same procedures.

First, think of an existing weapon that is similar to the custom weapon you’d like to make. This will be your base template.

In the Object window, type the name of the weapon in the Filter box, then click on *All. If you don’t know the exact name of the weapon you’d like to use as a template, try searching for one by typing in the class of weapon you’d like, such as “axe,” “sword,” “bow,” etc.

Select an entry that has WEAP as its form type and a coat of arms as an icon, as shown below:

In this example, we’ll use the EbonyBattleAxe. Right-click on the weapon and select “Duplicate,” then type “EbonyBattleAxe” in the Filter box to refresh the list. Locate “EbonyBattleAxeCOPY0000″ — this is your new weapon. Don’t worry; you’ll get to rename it.

Right-click on the copy and select Edit. You’ll now be able to change all of the weapon’s properties.

Let’s start by naming our weapon. In the Name field, enter the name you’d like to appear in-game. In the ID field, enter the name under which you’d like the Creation Kit to file the weapon. In this example, we’ll use Hellslayer and HellslayerAxe, respectively.

Next, let’s add an enchantment to the weapon. Our Hellslayer should do some fire damage, so select EnchWeaponFireDamage03 from the “Enchanting” drop-down list. Next, we need to set the number of charges, but before we do that, we need to know how much enchantment energy is used with every strike.

Double-right-click on EnchWeaponFireDamage03 and look up the Cost, as shown below:

In this case, the cost is 17. Every time the enchantment is used, it costs 17 points of enchantment energy. Therefore, to calculate how much total enchantment energy to give this weapon, think of the number of charges you’d like, then multiply it by the cost. Let’s say we want 30 charges; that’s 510 enchantment energy. Close this window, and in Enchantment, type in 510.

Next, look down into Game Data. Let’s increase the attack speed of our Hellslayer. Change the 0.7000 (a slow attack speed) to 1.3 (a very fast attack speed). Lastly, let’s double the damage by changing the 23 to a 46. Your window should now look like this:

Click “OK.” When prompted to create a new form, click “No,” then “Yes” when it asks if you’re sure. You’re simply renaming the duplicated item you created.

Time to test your weapon. After saving your plugin, boot up Skyrim with your plugin loaded. In-game, press ~ to bring up the console, then type “player.EquipItem HellslayerAxe 1.” Hit enter, exit the console, and draw your Hellslayer. Happy slaying.

UPDATE: If you are having difficulty summoning the item through the console due to an error that looks like:

Item XXXXXXX not found for parameter ObjectID

then you’ll want to follow these steps.

1. First, load up the Creation Kit and locate the item’s FormID in the object window. It should look something like “0010DFCD.”

2. Boot up Skyrim with no other mods loaded try to summon the item with the FormID. If it does not work, replace the “1″ in the ID with a “2.” For instance, “0020DFCD.”

In most cases, this solves the issue. If you are loading other mods, you may need to change the “2″ to a “3,” a “4,” etc. depending on the load order of the mods. For every mod that loads before the one you created, the integer increments by 1.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

29 Comments on How to Use the Skyrim Creation Kit

Will

On February 10, 2012 at 10:00 pm

Whenever I try to load my weapon in the game, I get the error that says “Item ‘Sword’ not found for parameter ObjectID”. I’ve tried changing the ID to several different things, and it still doesn’t work. The .esp is activated in the launcher, and I have absolutely no idea how to fix it. Can anybody help me?

Dissy

On February 11, 2012 at 7:14 am

I am having the exact same problem as the previous commenter.

The game acts like the mod isn’t loaded, when in fact it is active.
I do have a couple 3rd party mods installed too, all of which are loaded and work fine.
I was even sure to use an ObjectID that was unique, starting with my own name, and ending with a few z’s, just to make absolutely sure I wasn’t duplicating another ID somewhere.

I even deleted my mod and started over, following the official step-by-step tutorial down to the letter… Twice now.
There are no steps listed that I haven’t at least triple-checked.

All the tutorials and FAQs and forms I’ve been reading over the past three days seem to imply this is not a problem that could even happen, so there are no solutions posted anywhere.
Specifically, starting here: http://www.creationkit.com/Category:Getting_Started#Loading_Your_Plugin_in_the_Game

I’d just like to know if the tutorials are all missing some step the authors feel should be obvious or something, or if Will and I have the exact same mod-stopping bug purely by coincidence!

Any pointers would be much appreciated.

CJ Miozzi

On February 11, 2012 at 9:16 am

@Dissy & Will:

Just for the sake of thoroughness, have you tried loading your mod without having any other mods loaded?

Will

On February 11, 2012 at 10:51 am

I have no other mods currently installed.

CJ Miozzi

On February 11, 2012 at 11:06 am

@Will:

Can you show me a screenshot of this screen:

http://cdn.gamefront.com/wp-content/uploads/2012/02/sckfinalweapon.jpg

and then a screenshot of the code you’ve entered in the console?

You can upload screenshots to a free service like:

http://img49.imageshack.us/

Thanks.

Will

On February 11, 2012 at 1:10 pm

http://imageshack.us/photo/my-images/811/66421415.png/
^Item

http://imageshack.us/photo/my-images/705/2012021100001m.jpg/
^Error code I receive

CJ Miozzi

On February 11, 2012 at 1:19 pm

@Will:

You’ve entered the code correctly. This is puzzling.

I noticed you have “Non-hostile” ticked in the Weapon window. Try un-ticking it.

If that doesn’t work, can you take a screenshot of the Data window when you boot up the Skyrim Launcher and have your mod selected?

Thanks.

Will

On February 11, 2012 at 1:51 pm

http://imageshack.us/photo/my-images/196/31630719.png/
^Un-ticked “Non-hostile”

http://imageshack.us/photo/my-images/80/modsu.png/
^Data window

mjvz91

On February 11, 2012 at 7:33 pm

Do everything they instructed without the 1 and put the weapons “form id” from the “object window” at the end of the command

Will

On February 11, 2012 at 8:24 pm

@mjvz91

I tried that just now, and it does nothing. Still get the same error message.

salamendri

On February 12, 2012 at 5:15 pm

Hello I had the same problem but I made it work.
For make it work you must put on the id field this: 01000D62
Every another option (damage,enchanting and more) you can put everyting you want.
After all of this go to the game, open the console and put this player.EquipItem 01000D62
If you follow this instructions you can spawn your weapon created it.

Source: http://forums.steampowered.com/forums/showthread.php?t=2536528

redbombshell7

On February 13, 2012 at 9:35 am

I tried putting the form id in before I looked for help and I still wasn’t able to make it work. In fact the id that popped up when I hovered over the item was the exact same one salamendri put. I tried it with a 1 after it and without the 1.

redbombshell7

On February 13, 2012 at 7:22 pm

I figured it out. I had to use the Id number, but you change the 1 according to the load order of the esps. For instance I had to put 04000D62 because my weapon was the 4th esp to load.

mr nutcase

On February 15, 2012 at 2:16 pm

Hey,

my cration center works fine but when i try to laod up my game wit the level i just made it won’t laod.

So i put in” coc “name of saved level(for me is it coc testlevel)”".

Can you help me please.

mr nutcase

On February 15, 2012 at 2:17 pm

I have selected the data file and put in the coc on the start screen.

And nothing happend.

No One

On March 12, 2012 at 1:01 pm

This guide was helpful on how to create the item. Like others I am having trouble getting what I made in the creation kit in the game. I feel as if I have missed a step or two. The save steps could probably have more detail in what to do, that’s where I feel like I have messed up on.

Question I have with the save is, after you make your duplicate item. Do you click on file, then save? and if so, what file are you suppose to save it to?

CJ Miozzi

On March 15, 2012 at 10:37 am

Hey folks, I’ve updated the guide with some additional steps to take if you’re having difficulty loading your item.

Please try out the fix and let me know if you’re still having issues.

Thanks.

CJ Miozzi

On March 15, 2012 at 10:42 am

@mr nutcase

Are you inputting the code at the start screen, or are you doing it in-game? You need to load into one of your games, where you can run around and swing your weapon before you can input the code.

Darcy Jackson

On March 17, 2012 at 1:16 am

how would i go about linking a new trapdoor inside of brezzehome whiterun to the dungon i am creating??

Jack

On March 22, 2012 at 8:49 pm

is it 01000D62
for everything?

Tommy

On July 8, 2012 at 5:45 pm

yeah so im almost done with making a weapon but where it has the “ok”, the taskbar is in front of it so it wont let me click ok. how the do i click the button it really pisses me off!!!

Dale

On August 18, 2012 at 1:13 pm

Have you tried just using the help command followed by the item name to find the ID it’s been assigned?

Ex:
help Hellslayer (or whatever your item is called)

Entering that will return every item and … well anything that includes “Hellslayer” in the name and make a scrollable list of ID numbers along with the item names. Scroll up and down with Page Up and Page Down keys until you find your custom item listed and then use the player.additem command as explained in the tutorial. By the way, if your item’s name is more than one word you can use quotation marks to narrow the search (ie help “Hellslayer Axe”)

george

On February 17, 2013 at 12:39 pm

whenever i load the skyrim master file the creation kit stops responding.

Evernessince

On February 17, 2013 at 12:54 pm

@mr nutcase
You have to put a COC marker in your level in order to teleport to it.

About everyone having trouble getting their weapon, just place it somewhere in the game world
that you can get to easily

@george
This is normal, just take awhile to load, give it time. Also make sure that it has admin rights

zzody

On April 27, 2013 at 6:50 pm

I can’t get anything to show up when I type axe

Serana

On December 20, 2013 at 6:14 pm

For some reason, whenever I load the creation kit, it gets to about ten percent and then stops responding. This happens every time I load the master file. Does anyone have a solution to this???

cgrimes34

On April 5, 2014 at 7:25 pm

I see a lot of people talking about changing the form ID in order to get the item to appear in game. The problem is how do you change the from ID? When i am in the creation kit the form ID doesn’t seem to be edit-able.

Please Help.

adam

On July 21, 2014 at 4:24 pm

just wanted to bring this msg up to the top, was having trouble loading a weapon i made using this lesson, i tired this, got the ID i needed and used the command -
player.equipitem xxxxxxxx

it loaded into my inventory and was “equipped” ready to go.

Dale

On August 18, 2012 at 1:13 pm

Have you tried just using the help command followed by the item name to find the ID it’s been assigned?

Ex:
help Hellslayer (or whatever your item is called)

Entering that will return every item and … well anything that includes “Hellslayer” in the name and make a scrollable list of ID numbers along with the item names. Scroll up and down with Page Up and Page Down keys until you find your custom item listed and then use the player.additem command as explained in the tutorial. By the way, if your item’s name is more than one word you can use quotation marks to narrow the search (ie help “Hellslayer Axe”)

Ben

On November 15, 2014 at 3:36 pm

I have a fix for these errors! Had the same problem with the plugin apparently not loading into the game – try putting ‘HLP ‘ into the console, with whatever you saved your plugin as. (HLP = hot load plugin)