How to Use the Skyrim Creation Kit

Table of Contents
Installation & Configuration
Creating Custom Weapons & Armor
Creating a Dungeon Level

Creating a Dungeon Level

Your First Room

In the Cell View window, right-click on aaaMarkers and select Duplicate Cell. A new cell named aaaMarkersCOPY0000 will appear below it, as in the following image:

Select aaaMarkersCOPY0000 and press F2. Type in a name for your dungeon; in this example, we’ll name it DenofEvil.

Locate and select the DenofEvil entry, then delete the objects in the right-hand side of this window. Right click on the DenofEvil cell and select View. We can now begin creating our room.

If it’s not already open, access the Object Window by clicking View, then Object Window. Expand the WorldObjects tree, then Static, Dungeons, Dwemer, and finally, SmRooms.

Click on DweRmSmWall01, as shown in the image below:

Drag DweRmSmWall01 into the Render window. In the Cell View window, right-click on DweRmSmWall01 and select Edit. Change the wall’s X,Y,Z positions to 0,0,0, as shown below:

Double click on DweRmSmWall01 in the Cell View window to center our view on it in the Render Window. The default view is from above; hold Shift and move your mouse to orbit around the object; scroll the mouse wheel to zoom in and out; hold the middle mouse button and drag to pan. To reset to a top view, double click on DweRmSmWall01 in the Cell View again.

Before we add any more walls, we need to make sure the pieces will line up. Right-click in the Render window and select Render Window Properties. Select the Movement tab, ensure Snap to Grid and Snap to Angle are selected and set them to 128 and 45, respectively, as in the image below:

Click Apply, then Close. Select the object in the preview window and hit CTRL+D to duplicate it atop itself. Left-click and drag the new wall upward until it locks into place, as in the image below:

Duplicate the object again, slide it over, then rotate it 90 degrees by holding right-click and dragging. Continue duplicating, dragging, and rotating pieces of wall until you get something that looks like this:

You’ll notice the corner pieces are missing — we’ll add those in now. In the Object Window, select DweRmSmCorIn01 and drag it into the Render window. In the Cell View window, right click on it and select Edit, then zero the position to 0,0,0 as you did with the first object.

Drag this piece into the upper right corner of the room. Duplicate it, rotate it, and fill in the other three corners. The result should be:

We’re almost done. To fill in that hole in the center of our room, locate DweRmSmMid01 in the Object Window and drag it into the Render window. Zero it in, then drag it into place. Duplicate it to finish filling the gap, and our room is complete.

Time to test it out in-game.

Save the mod, boot up Skyrim, and load the data file. Open any saved game, then bring up the console by hitting “~” on your keyboard. Type in, “COC DenofEvil,” and hit Enter to teleport yourself into your newly-created dungeon.

NOTE: You cannot do this from the “start screen.” You must actually load into the game.

It’s not much to look at yet, but you’ve just learned how to lay down a basic dungeon layout. Experiment with different pieces to build corridors, passages to other rooms, columns, etc. Have fun with it, because next, we’ll look into decor.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

28 Comments on How to Use the Skyrim Creation Kit

Will

On February 10, 2012 at 10:00 pm

Whenever I try to load my weapon in the game, I get the error that says “Item ‘Sword’ not found for parameter ObjectID”. I’ve tried changing the ID to several different things, and it still doesn’t work. The .esp is activated in the launcher, and I have absolutely no idea how to fix it. Can anybody help me?

Dissy

On February 11, 2012 at 7:14 am

I am having the exact same problem as the previous commenter.

The game acts like the mod isn’t loaded, when in fact it is active.
I do have a couple 3rd party mods installed too, all of which are loaded and work fine.
I was even sure to use an ObjectID that was unique, starting with my own name, and ending with a few z’s, just to make absolutely sure I wasn’t duplicating another ID somewhere.

I even deleted my mod and started over, following the official step-by-step tutorial down to the letter… Twice now.
There are no steps listed that I haven’t at least triple-checked.

All the tutorials and FAQs and forms I’ve been reading over the past three days seem to imply this is not a problem that could even happen, so there are no solutions posted anywhere.
Specifically, starting here: http://www.creationkit.com/Category:Getting_Started#Loading_Your_Plugin_in_the_Game

I’d just like to know if the tutorials are all missing some step the authors feel should be obvious or something, or if Will and I have the exact same mod-stopping bug purely by coincidence!

Any pointers would be much appreciated.

CJ Miozzi

On February 11, 2012 at 9:16 am

@Dissy & Will:

Just for the sake of thoroughness, have you tried loading your mod without having any other mods loaded?

Will

On February 11, 2012 at 10:51 am

I have no other mods currently installed.

CJ Miozzi

On February 11, 2012 at 11:06 am

@Will:

Can you show me a screenshot of this screen:

http://cdn.gamefront.com/wp-content/uploads/2012/02/sckfinalweapon.jpg

and then a screenshot of the code you’ve entered in the console?

You can upload screenshots to a free service like:

http://img49.imageshack.us/

Thanks.

Will

On February 11, 2012 at 1:10 pm

http://imageshack.us/photo/my-images/811/66421415.png/
^Item

http://imageshack.us/photo/my-images/705/2012021100001m.jpg/
^Error code I receive

CJ Miozzi

On February 11, 2012 at 1:19 pm

@Will:

You’ve entered the code correctly. This is puzzling.

I noticed you have “Non-hostile” ticked in the Weapon window. Try un-ticking it.

If that doesn’t work, can you take a screenshot of the Data window when you boot up the Skyrim Launcher and have your mod selected?

Thanks.

Will

On February 11, 2012 at 1:51 pm

http://imageshack.us/photo/my-images/196/31630719.png/
^Un-ticked “Non-hostile”

http://imageshack.us/photo/my-images/80/modsu.png/
^Data window

mjvz91

On February 11, 2012 at 7:33 pm

Do everything they instructed without the 1 and put the weapons “form id” from the “object window” at the end of the command

Will

On February 11, 2012 at 8:24 pm

@mjvz91

I tried that just now, and it does nothing. Still get the same error message.

salamendri

On February 12, 2012 at 5:15 pm

Hello I had the same problem but I made it work.
For make it work you must put on the id field this: 01000D62
Every another option (damage,enchanting and more) you can put everyting you want.
After all of this go to the game, open the console and put this player.EquipItem 01000D62
If you follow this instructions you can spawn your weapon created it.

Source: http://forums.steampowered.com/forums/showthread.php?t=2536528

redbombshell7

On February 13, 2012 at 9:35 am

I tried putting the form id in before I looked for help and I still wasn’t able to make it work. In fact the id that popped up when I hovered over the item was the exact same one salamendri put. I tried it with a 1 after it and without the 1.

redbombshell7

On February 13, 2012 at 7:22 pm

I figured it out. I had to use the Id number, but you change the 1 according to the load order of the esps. For instance I had to put 04000D62 because my weapon was the 4th esp to load.

mr nutcase

On February 15, 2012 at 2:16 pm

Hey,

my cration center works fine but when i try to laod up my game wit the level i just made it won’t laod.

So i put in” coc “name of saved level(for me is it coc testlevel)”".

Can you help me please.

mr nutcase

On February 15, 2012 at 2:17 pm

I have selected the data file and put in the coc on the start screen.

And nothing happend.

No One

On March 12, 2012 at 1:01 pm

This guide was helpful on how to create the item. Like others I am having trouble getting what I made in the creation kit in the game. I feel as if I have missed a step or two. The save steps could probably have more detail in what to do, that’s where I feel like I have messed up on.

Question I have with the save is, after you make your duplicate item. Do you click on file, then save? and if so, what file are you suppose to save it to?

CJ Miozzi

On March 15, 2012 at 10:37 am

Hey folks, I’ve updated the guide with some additional steps to take if you’re having difficulty loading your item.

Please try out the fix and let me know if you’re still having issues.

Thanks.

CJ Miozzi

On March 15, 2012 at 10:42 am

@mr nutcase

Are you inputting the code at the start screen, or are you doing it in-game? You need to load into one of your games, where you can run around and swing your weapon before you can input the code.

Darcy Jackson

On March 17, 2012 at 1:16 am

how would i go about linking a new trapdoor inside of brezzehome whiterun to the dungon i am creating??

Jack

On March 22, 2012 at 8:49 pm

is it 01000D62
for everything?

Tommy

On July 8, 2012 at 5:45 pm

yeah so im almost done with making a weapon but where it has the “ok”, the taskbar is in front of it so it wont let me click ok. how the do i click the button it really pisses me off!!!

Dale

On August 18, 2012 at 1:13 pm

Have you tried just using the help command followed by the item name to find the ID it’s been assigned?

Ex:
help Hellslayer (or whatever your item is called)

Entering that will return every item and … well anything that includes “Hellslayer” in the name and make a scrollable list of ID numbers along with the item names. Scroll up and down with Page Up and Page Down keys until you find your custom item listed and then use the player.additem command as explained in the tutorial. By the way, if your item’s name is more than one word you can use quotation marks to narrow the search (ie help “Hellslayer Axe”)

george

On February 17, 2013 at 12:39 pm

whenever i load the skyrim master file the creation kit stops responding.

Evernessince

On February 17, 2013 at 12:54 pm

@mr nutcase
You have to put a COC marker in your level in order to teleport to it.

About everyone having trouble getting their weapon, just place it somewhere in the game world
that you can get to easily

@george
This is normal, just take awhile to load, give it time. Also make sure that it has admin rights

zzody

On April 27, 2013 at 6:50 pm

I can’t get anything to show up when I type axe

Serana

On December 20, 2013 at 6:14 pm

For some reason, whenever I load the creation kit, it gets to about ten percent and then stops responding. This happens every time I load the master file. Does anyone have a solution to this???

cgrimes34

On April 5, 2014 at 7:25 pm

I see a lot of people talking about changing the form ID in order to get the item to appear in game. The problem is how do you change the from ID? When i am in the creation kit the form ID doesn’t seem to be edit-able.

Please Help.

adam

On July 21, 2014 at 4:24 pm

just wanted to bring this msg up to the top, was having trouble loading a weapon i made using this lesson, i tired this, got the ID i needed and used the command -
player.equipitem xxxxxxxx

it loaded into my inventory and was “equipped” ready to go.

Dale

On August 18, 2012 at 1:13 pm

Have you tried just using the help command followed by the item name to find the ID it’s been assigned?

Ex:
help Hellslayer (or whatever your item is called)

Entering that will return every item and … well anything that includes “Hellslayer” in the name and make a scrollable list of ID numbers along with the item names. Scroll up and down with Page Up and Page Down keys until you find your custom item listed and then use the player.additem command as explained in the tutorial. By the way, if your item’s name is more than one word you can use quotation marks to narrow the search (ie help “Hellslayer Axe”)