I Am Alive Creative Director Straight-Up Disses PC Gamers… Or Did He?

Sometimes, people speak a little bit off the cuff and say something that can be taken out of context, leading to all sorts of unnecessary complaining and clarifying and people generally pretending to be idiots so they have an excuse to be upset. And sometimes, people just open their mouth and let the stupid flow freely like it ain’t even a thing. Ubisoft’s Stanislas Mettra, creative director for their upcoming download-only actioner I Am Alive, appeared to fall into the second camp in an interview with Inc gamers. He not only confirmed there won’t be a version of I Am Alive for PC, but seemed to add some insult to go along with that injury:

We’ve heard loud and clear that PC gamers are bitching about there being no version for them,” said Mettra. “But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?

Damn, son. Why you have to be like that? It turns out the reason is ZOMG Piracy!: “It’s hard because there’s so much piracy and so few people are paying for PC games,” Mettra says. “[W]e have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it.”

I Am Alive is download-only, which means no physical disc production costs (more money y’all!). Sure, a PC download might be easier to pirate, but most people who download games, just like most people who download music, aren’t looking to pirate, they just want what they want as conveniently as possible. Put it up on steam and sell it for a reasonable price, right? As Rock, Paper, Shotgun points out, 50,000 people spending what would likely be 20 dollars for digital downloads would be about 1 million dollars, a huge chunk of which would go directly into Ubisoft coffers. So obviously, Mettra is the worst, most stupidest person ever and deserves to be attacked by a pitchfork-wielding mob, right?

Mmmm, maybe not. It seems Mettra realizes he came off as kind of an ass, because he has sent an update to Inc Gamers clarifying his statements. It reads, in part:

I would really love to see a pc build of the game and I dont think I meant to say “the game won’t happen on pc” it’s probably an English language miscommunication (I am not native English speaker).

What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.

You know what? I totally buy this. I know if I were being interviewed for a Spanish Language publication, I’d probably confuse their readers with my constant requests to know where the library is, and how to find a bathroom. Also, constantly thanking the very much, and please. So all is forgiven.

Via Rock, Paper, Shotgun

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7 Comments on I Am Alive Creative Director Straight-Up Disses PC Gamers… Or Did He?


On November 25, 2011 at 2:42 pm

Wow Ubisoft you are going to be hated by PC Gamers every where and that includes me. YOU SUCK UBISOFT!!!


On November 25, 2011 at 2:48 pm


Ross Lincoln

On November 25, 2011 at 8:11 pm

I think the distinction is that in order to benefit from pirated console games, you have to mod your console, a decision that permanently shuts you out of the ‘benefits’ of whichever-console-you’re-using’s online services (and might get you sued, stupidly, by the console maker). As a result, there just aren’t that many people with consoles taking steps necessary to play pirated games (reason 4 million why the console makers’ overreaction is idiotic.)

OTOH, short of fundamentally changing the way personal computers work, there’s not much that can be done to prevent someone from playing a pirated game on their PC, unless they’re able to get that stupid Internet-killing law passed in congress. So the ‘threat’ of piracy, and I obviously call BS on that supposed threat, is much greater on computers than on consoles.


On November 26, 2011 at 1:07 am

Ubisoft is one of if not the worst offender when it comes to DRM and furthermore they are one of the developers directly resposible for starting the fire that we all currently know as DRM Insanity. Not to mention that most of their “ports” are half assed with poor if any support from them after release. If you make a quality product, support it and do things the right way people WILL pay for your games and WILL support you as a developer. Lately though it’s a disappointing fact that most all PC releases over the last several months have needed one or more Day 1 patches and that is just unaceptable in my opinion. I say put up or shut-up Ubisoft and you haven’t put up anything good in quite a while.


On November 26, 2011 at 1:20 pm

Saying he’s not a native English speaker is a piss poor excuse to “cover” his ass, I don’t either and hell you don’t see me using that for when people don’t get my point across.
Its clear Ubisoft likes things in a controllable environment PC is no such thing.

When he says “It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it.”

He proves he has no clue about the PC market.
Sega makes a low amount of money on PC yet they still support it albeit their support could be better but still they aren’t going the “PC has too much Piracy” route they know the money is there.

This guy needs to be smacked in the head and then forced to look at steam profiles for a whole month and see how much people are buying games on there.

If at all their biggest enemy on PC is the F2P with micro transactions market, its huge probably bigger now than retail is, I may be talking a bit out of my ass on this but half the people I know are all about that.


On November 28, 2011 at 8:38 am

We are talking about the developer or publisher of “Driver San Francisco”, Call of Juarez and NCIS?

His company focuses on QUANTITY and not QUALITY. They release 18 games a year and usually 2-3 are good and 15 are laughable.

So we are good. Even if Ubisoft SHUTS DOWN we will still have no problem at all. And yes. We ought to download their games first, in ORDER TO TEST THEM AND SEE WHAT CRAP THEY ARE RELEASING ONCE MORE…



On November 28, 2011 at 7:06 pm

I’m just fed up with that piracy chant publisher have to avoid lunching games to PC. Well i’ll tell you something the most pirate games are those for consoles, especially xbox 360 ones, always on some torrent site or any alike place up to 2 weeks earlier, plus you have to “mode” or “flash” your console to be able to play those games, so it is double the piracy on consoles and those bastards are not complaining about it. Plus you have those “magic boxes” and “especial thumb-drives” that help you play your pirate copy.

PC gamers spent literally up to x10 on hardware just to play a game that deserves it (or seems to) besides buying the game, that’s more money for you stupid big companies, but that doesn’t seem to count.

Stop ing and make good/worth offers/games.