id Wants Recognition as Premiere Engine Licensee
With Unreal Engine 3 (UE3) based games dominating the market lately (Stranglehold, Bioshock, Mass Effect, etc.), id Software has largely been under the radar. One only has to look back less than a decade and note that they were unquestionably the dominant engine licensee. Indeed, how times have changed.
What handful of titles that were made using their last engine (Doom3, Quake4, Prey) will eventually exist as minor footnotes in gaming history. One can easily speculate “What went wrong?” Technology fumble? Your guess is as good as mine. Regardless, it looks like id is ready to move on and take back that spotlight. Enter id Tech 5. The UE3 killer? Not this year.
Chris Remo over at Shacknews recently sat down with id’s head honcho Todd Hollenstead and pumped him for information about the so called id of new. The read is interesting even if it’s a teaser of sorts. The thing that caught my eye was Hollenstead basically taking a shot at the widespread usage of UE3, saying, “In terms of an engine licensing philosophy–and you can read this anywhere, I’m not going secondhand here–Epic has a philosophy to license to everyone they can. That will not be our strategy. We will go with a lower number of what we think are high-value licensees and games, and try to service those, and not overcast our resources in providing support.”
Check me if I’m wrong here, but isn’t the whole idea of licensing an engine to make money? If that is indeed the case, isn’t it better to have more licensees instead of less? Maybe I’m wrong, but it would seem so to me. Of course, I could just suck at math.