If 3DS Could Handle Unreal Engine 3, ‘We’d Be On It,’ Says Rein

Epic Games Vice President Mark Rein says that the game studio doesn’t support the Nintendo 3DS out of some personal dislike of the company — it’s just about hardware.

Speaking to Joystiq at GDC 2011, Rein said, “There’s only so much time in the day; our engine requires a certain level of hardware capabilities to make our pipeline, our tools work — and we work on the ones that do. The second Nintendo releases a piece of hardware that can run our engine well, we’ll be on it like water on fish.

“There’s nothing against Nintendo. I hate that people somehow think that’s the case,” he said. “If we felt it could run [Unreal Engine] and deliver the kind of experience people license our technology to build, we’d be on [the 3DS].”

So don’t be expecting Unreal Engine 3 games on anything from Nintendo anytime soon. Hope you weren’t dead-set on some kind of 3D Gears of War augmented realilty Mii title this year. That won’t be happening.

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2 Comments on If 3DS Could Handle Unreal Engine 3, ‘We’d Be On It,’ Says Rein

Brandon James Clark

On March 3, 2011 at 2:15 pm

I don’t believe him. ….. not for second.


On March 3, 2011 at 6:24 pm

It sounds like they have something against Nintendo. Historically speaking, the Unreal series of engines has been some of the most flexible of all time and that’s evident by the ability to strip down a lot of under-the-hood stuff in the PC games (I got UT3 to run on a Pentium 4 and a Geforce 6600 64 bit PCI card in a system with only 512MB of RAM) that use them. Hell the original Unreal Engine was basically it’s own operating system, no joke.