If Game Kickstarters Were Honest (PARODY)

GameFaux is a recurring series on Game Front, all about fake important game journalism and parody serious commentary.

Some really cool games are funded through Kickstarter, but this isn’t one of them.

“A Mother Bound for Earth” is a roguelike first-person shooter RPG point-and-click adventure game, and this is its Kickstarter video and page. Despite being a bad idea and not making any sense, the project has earned over $900,000. Watch as Game Front contributor Phil Owen tries to pitch the game.

Click a section of the Kickstarter image to see a larger view


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6 Comments on If Game Kickstarters Were Honest (PARODY)


On July 24, 2013 at 4:55 pm

How about if game journalists told the truth HA that would be the day

Mark Burnham

On July 24, 2013 at 4:59 pm

@bob Care to expand on that?

I know quite a few game journalists who routinely tell it like it is.


On July 24, 2013 at 5:38 pm

I don’t why anyone expects Kickstarter game development to be any different than regular game development.

matthew s

On July 25, 2013 at 7:16 am

I don’t think anyone expects kickstarter to be any different than normal game development just that developers using it are honest and upfront about things.

See the double fine fiasco to learn how not to run a kickstarter campaign/development team.


On July 25, 2013 at 10:43 am

At this point I think people should just automatically assume that either the game will go over budget or no be released on time or both instead of grumbling whenever something comes up.

Catherine Cai

On July 26, 2013 at 10:43 pm

@matthew s: I think developers aren’t trying to scam anyone out of their money.

Just think of it this way. Imagine that you have an idea for a game. You ask for a modest amount of money to make it. Suddenly, it blows up and everyone is throwing their wallets at your face. You generate 10x more than the amount you actually expected to raise.

You can’t keep all this extra money in good conscience, so you throw it into development. With the extra financial resources, this means you can add a ton of cool stuff to make your original idea even better.

Game development is kind of a crapshoot. You’re not ever really sure how long it takes for something to get done. You can only estimate. Unfortunately, creativity doesn’t always work under time constraints. That’s bad, from a business standpoint. Still, people need to get paid. About halfway into development, you realize that you took way more time trying to get all the cool stuff together than you thought you would. Crap. Now you’re in kind of a bad spot. What do you do? This was the situation that Double Fine was confronted with.

Rather than waiting until the last minute to tell fans that there wasn’t going to be a game, Double Fine was upfront. The developer made it clear that it had expanded its vision to be too big for what the budget allowed. However, it was still going to do the best it can to make it up to those that funded the game, so Double Fine’s going to release half the game upfront and then use the profits generated from that to complete the game. It’s the best solution for the crappy situation.

Essentially, nobody ever plans on things to go bad like this. A lot of Kickstarters were never made with the intent to create a half-finished product. However, Murphy’s Law is always lurking around the corner and that means budget problems like this happen.