IGDA Report Reveals Women in the Game Industry Have Doubled

The number of women working in the game industry is on the rise.

That, at least, is the indication of a recently released report from the International Game Developers Association. The report, based on developer satisfaction survey put out by the group, found that women in game development now comprise as much as 22 percent of the industry. This is nearly twice the 11.5 percent reported five years ago in 2009. Only 2 percent of game developers reported themselves to be transgender.

The group also reported several other notable facts. For instance, while many gamers still look at game development as a coveted position, up to 39 percent of actual game developers are considering other work based on their desire to find “a better quality of life.” This desire is likely driven by long hours that frequently include unpaid overtime, as well as wages that, in the case of nearly half of developers, don’t even rise above $50,000 a year.

According to Kate Edwards, executive director of the IGDA, this sort of data will hopefully be used “to better understand its members priorities and the most critical issues affecting their overall satisfaction.”

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5 Comments on IGDA Report Reveals Women in the Game Industry Have Doubled

AxΣtwin

On June 25, 2014 at 11:28 pm

Numbers don’t mean a damn thing if they’re still being treated like an undesirable. As long as there is someone at the top batting away ideas based on the gender of the suggestor and not the quality of the idea, nothing has changed. As long as there are “journalists” (as always, within the gaming industry, I use that term loosely.) that say things like “I’ll give you an exclusive interview if you sext with me” or “if you show me your tits” to a female developer, again nothing has changed.

We. Don't. Care.

On June 26, 2014 at 12:44 am

Writing endless articles about an exaggerated issue does not make it more important, it just makes you look like hacks. And people like AxΣtwin should be made to justify their assumptive comments with some kind of evidence that a) this sort of thing even happens regularly, b) it’s widespread enough to consider an industry issue instead of individual moments with specific chauvinists, and c) it has any major bearing on the gender make-up of these companies. Actually, it’s not up to AxΣtwin to do this, he’s just singing to the choir. Maybe if GameFront had actually spent some time researching and communicating facts instead of their own personal beliefs and those of known feminazis and cultural Marxists there’d be more weight behind these stories. Instead, it comes across as sloppy, sensationalist PC bs from a site devoid of ideas on how to get hits. Exploiting this in such a lopsided way is only going to make sure you lose a large section of your audience.

T. Jetfuel

On June 26, 2014 at 1:56 am

Is there “someone at the top batting away ideas based on the gender of the suggestor”? Are journalists habitually offering to trade coverage for sexual favors? Seems that in a climate of indignation over the gender of the hostage in the Rainbow 6 demo, we would actually be hearing about these incidents if they occurred with any frequency.

Anyway, nice to see GF refrain from attempts at sensationalizing this report by making a headline out of the “51% of developers feel like the industry has a bad reputation because of a perception of sexism by the public at large” finding. Some commentators didn’t, even though it should be obvious that it was addressing the image of the industry rather than actual practices. In fact, it’s a number that goes up with reporting on the subject. Which is another reason why that reporting should be responsible and fact-based. Obviously real problems need to be addressed, but inflating them out of some misguided dedication to a (The?) Cause might in fact be turning away the very people it’s supposed to be supporting from what they come to view as a cesspit of sleaze.

Nothing to do with this particular article really. But the comment section is already showing the polarity that’s come to be a part of the poisoned opinion landscape. Which by the way, I’m not claiming to be “above” in any way.

KToast

On June 26, 2014 at 10:27 am

@We. Don’t. Care.

The article isn’t endless. It’s pretty short.

Grammar prods aside, though, what the hell does this mean? “Maybe if GameFront had actually spent some time researching and communicating facts instead of their own personal beliefs and those of known feminazis and cultural Marxists there’d be more weight behind these stories.”

The lady doth protest too much, methinks!

This entire article is a replication of a report conducted by an unaffiliated organization. Did you even read it? It is *literally* only presenting research and communicating facts. There were no opinions or conclusions drawn.

That being said, there are *some* personal beliefs absent of fact and research being spoken on the page. You can find them under the “We. Don’t. Care.” section.

quicktooth

On July 1, 2014 at 1:45 am

@KToast – Well said. I’ve kind of run out of energy to fight the rampant misogyny throughout gaming, so it’s great to see someone else doing it. It IS kind of funny to watch people overreact (often in identical ways and always with illogical arguments) to being called sexist (or when they think they are). Though it’s also a bit sad.