IGDA's Rocca Speaks Out on Gaming Credits
Della Rocca, executive director of the International Game Developers Association (IGDA) has commented that the gaming industry needs to do a better job giving credit where it’s due.
Rocca’s comments are in response to Jurie Horneman, a former employee of now closed Rockstar Vienna, who revealed that 55 workers from the studio didn’t get credit for their contributions to Manhunt 2.
In a statement Rocca Commented:
“Accurate, complete, and fair credits are essential to ongoing employment, professional development, and artistic fulfillment for all developers. Further, having accurate credits helps employers make informed hiring decisions,” he said in a brief statement. “The IGDA is pushing for an industry-wide adoption of professional standards in game credits. To achieve this, the IGDA has a Credit Standards Committee with the goal of establishing generally accepted guidelines that all studios and publishers can use.”
Rocca had further comments on how the gaming industry has handled game credits in a interview with GameDaily.
Overall, credits are broken in the game industry. This mainly comes down to a lack of standard process, with each studio taking a different approach. Even teams within the same studio often handle credits differently…
To be fair, this is not just a developer thing: All stakeholders benefit from a standardized crediting process. In fact, several of the large publishers and publisher-owned studios have been involved in the IGDA’s work.
When comparing household names in the film and gaming industries, Rocca says:
The question of game industry “celebrities” is an interesting one. It makes you wonder who the celebrities would be. How would they become famous? Who would care?…
Though, that is different from ensuring that EVERYONE that has contributed to a project receives fair and accurate credit for their efforts. From top to bottom, everyone deserves their credit – not just the “stars.”