In Defense of BioShock Infinite’s Combat (VIDEO)
Now that the dust is settling a bit on BioShock Infinite, a number of players and others in the games media have gotten over their initial excitement over Irrational Games’ latest entry and come back a little more critical. One of the elements many are focusing on is the game’s combat — in fact, Phil Owen even wrote a piece suggesting BioShock Infinite’s storytelling is held back by its reliance on first-person shooter mechanics.
Mitchell Saltzman of the Game Front Video Team disagrees, however, and he’s made a video to illustrate his point. Mitch argues that Infinite’s combat is smooth and experimental, forcing players to improvise to stay alive and giving them plenty of resources with which to try new things, while keeping the punishment for failure with those experiments pretty low. Check out his argument below.
So what do you think — do you agree with Mitch’s assessment? Let us know where you stand below in the comments.
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