Infinity Blade Won’t Hit Android Any Time Soon

Epic Games’ Infinity Blade has won awards and sold tons of copies among iPhone and iPad owners, but people who aren’t in the Apple camp and want to play the game are out of luck, at least for the foreseeable future.

Mark Rein, Epic’s VP, said that Google’s Android can’t deliver a consistent experience — that is, the open source nature and various devices the OS works on cause it to be different from device to device and carrier to carrier.

Rein explained the fractured nature of Android, and the varying way that games and apps, by likening it to Sony’s upcoming NGP.

If you took the underlying NGP hardware and shipped Android on it, you’d find far far less performance on Android. Let’s say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [networks] put on their phone. Google needs to be a little more evil. They need to be far more controlling.

That’s an interesting take on Google’s strategy, and Epic is definitely not the only developer having trouble with Android’s fragmentation issues. Rein mentioned that the few Unreal Engine games in the Android Market don’t get downloaded much because of prohibitive file sizes.

Google has been exerting a little more control lately — it recently decided to share the source code of Android 3.0 Honeycomb with only certain partners rather than releasing it to everyone. It’s not clear if that strategy will stick, though.

Meantime, online gaming network OpenFeint is trying to increase Android development by paying developers to make games for the platform. That’s one way of doing it.

Via Destructoid.

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