Injustice: Gods Among Us – Story Walkthrough & Characters Guide

Table of Contents

  • Character Guides
  • Chapter 1: Batman
  • Chapter 2: Green Lantern
  • Chapter 3: Aquaman
  • Chapter 4: The Joker
  • Chapter 5: Green Arrow
  • Chapter 6: Cyborg
  • Chapter 7: Deathstroke
  • Chapter 8: Batman
  • Chapter 9: Lex Luthor
  • Chapter 10: The Flash
  • Chapter 11: Wonder Woman
  • Chapter 12: Superman
  • Chapter 8: Batman

    Basic Tips & Recommended Attacks

    This Batman is exactly the same as the old Batman. You’ll have more Injustice experience under your belt, this is all about perfecting your Bat-skills. Because Batman is the same, the following recommendations are reprinted from the first chapter.

    Mechanical Bats (Character Power): Batman can summon mechanical bats that float around him. Press the character power again to send them after your opponent, exploding on contact. He can also use them as a shield to stun your enemy and start a combo – or complete a combo with a final extra attack.

    Mind Games (Combo): A fast, useful combo that’s difficult for the AI to punish. A great beginner’s combo with utility for any situation. Extend with Injustice (Combo), Vengeance (Combo) or Tricky Bat (Combo).

    Darkness (Combo): Slightly more advanced, this combo leaves opponents open to an additional special move.

    Meter Burn Straight Grapple: Like Darkness, using Meter Burn with Straight Grapple leaves opponents standing and open for follow up combos or special moves.

    Batarang / Sky Grapple: Basic ranged attacks. Batarangs cannot be crouched under, meaning opponents need to block or jump. If they jump, answer with an Up Grapple.

    Straight Grapple / Slide Kick: Easy to use Special Moves that push Batman towards his opponents. Very useful for getting behind opponents or closing space.

    VS Catwoman

    Stryker’s Island features hazard barrels just to the right. Jump over Catwoman and use them before she uses them against you.

    Remember Catwoman from Cyborg’s chapter? The feline has fangs when she’s built up a combo. The more hits she lands uninterrupted, the more powerful attack she’ll be able to unleash. Land a hit on her to reset the meter.

    Catwoman excels in close-range combat. She’s faster than Batman, but lacks any ranged attacks. Use the grappling hook, slide kick, and batarangs to toy with her far away.

    Don’t forget about Batman’s amazing parry – the Cape Parry. Wait for Catwoman to rush ahead, then parry just as she attacks. It takes some practice, but learning to use Batman’s parry is important.

    VS Nightwing

    Batman’s old partner Nightwing is a tricky opponent, similar to Wonder Woman. He’ll switch between two weapons – escrima sticks and a staff. When he uses the sticks, he’ll move much faster and use melee attacks. The staff has slightly longer range, and it’s slightly slower.

    In many ways, Nightwing is similar to Catwoman. He’s all about overwhelming his opponents with fast combos and spry attacks.

    Use Nightwing’s aggressive AI against it. Use Cape Parry to punish his willingness to attack. Otherwise, use those batarangs, the slide kick, or the grapple to put a crack in Nightwing’s defense before rushing in and unleashing your combos.

    VS Green Arrow

    The mini-game works just like all the rest. It’s fairly simple, just hit the buttons as they appear. Win, and Batman won’t lose any health.

    The Arrow returns, and he’s still got his bag of tricks. Those arrows are going to be a problem, instead of tempering your opponent with your ranged abilities, you’ll need to use them just to keep him busy as you close in.

    Use the grapple to get in close, but beware Arrow’s annoying Hurricane Bow attack. Mash him with quick combos, or use Cape Parry once you’ve closed in, but Green Arrow prefers to fight at a distance. Don’t let him.

    VS Yellow Lantern

    Another tough opponent with plenty of ranged options. He’ll use his minigun often, or try to grab you with his ring. Stay on your toes, and try to fight it out up-close and personal.

    Most of Yellow Lantern’s mid-range attacks can be easily punished. Rush close, and punch if he tries to use his missiles or minigun. He’ll try to defend – use throws often for easy damage.

    There’s not many objects inside the prison to use against Lantern. If you can manage, try knocking Yellow Lantern back into the prison yard to get your hands on the barrels.

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    7 Comments on Injustice: Gods Among Us – Story Walkthrough & Characters Guide

    michael

    On April 3, 2013 at 12:34 am

    No character creation mode, bah..
    Even Wrestling games have character creation mode.

    TheGhost

    On April 5, 2013 at 1:09 am

    @michael
    Wrestling is technically a sport, so the introduction of new characters (hence, create a wrestler) is plausible. Injustice is a licensed franchise from DC and they would never allow a create-a-fighter option.

    Michael

    On April 19, 2013 at 10:54 pm

    @Theghost
    But doing it in DC Universe online its ok right?

    I’m just saying that I believe we have to break this barrier in gaming. I’m Hispanic and I wont buy this game or any fighting game that does not implement a character customization option. I don think its worth a 60 dollar price tag on something I can finish in a day without it having replay value. I mean there isn’t even an Asian superhero for crying out loud. Not to mention the1 token black guy.

    I for one love games so much that these industries don’t care about catering to the player and that’s the reason no one is buying there games. Then they start whining that they didn’t hit there sales mark because they believe people are pirating. No its because they cater to one demographic.

    Joe

    On May 1, 2013 at 8:38 am

    What was the combo that hit for 14 and 32%?

    Joe

    On May 1, 2013 at 8:39 am

    The Aquaman combo I mean…

    Spam King

    On May 4, 2013 at 8:55 am

    While I appreciate the Character Game Guide (very useful)
    I would prefer the guide to be in the format that you used for Mortal Kombat
    ie One use a universal Key 1,2,3,4 for the buttons (or atleast make some sort of key so that we can id the difference between the X-Box 360 and PS3 versions) and
    secondly
    Apart from just speaking out what you are inputting can you also write the combo down (just like you did in the MK Videos) That may be a lot easier for certain people (it certainly was for me) instead of trying to strain their eyes on what is on the side screen (ie the small display of buttons input display)

    I hope that I haven’t offended anyone with any of my comments and I am wondering if you are going to put up anymore videos of characters in the future. Also please show Enhanced Versions of the Super Moves and can you also tell what are the Strengths and Weakness of a character. Ie Lex Luthor may be a strong character but has slow speed but doesn’t have that many combos etc… and who a said character has an advantage against and who he is weakened/disadvantage against.

    I hope that you consider my suggestions and don’t consider my post as Spam even though it is in my name. :)

    Spam King

    On May 4, 2013 at 10:09 am

    My Bad I carefully noted your videos after a couple of watching so I can now see the button display for the combos though a universal key might be a bit easier, it is still better than nothing.

    Would like a lex luthor video as well.
    Also the other suggestions though please consider them