Injustice: Gods Among Us – Story Walkthrough & Characters Guide
Table of Contents
Chapter 11: Wonder Woman
Basic Tips & Recommended Attacks
If you’ve fought Wonder Woman, you know all about her central gimmick. Wonder Woman can switch between a more ranged / control moveset, and a close-combat moveset with her character power. That can make her a complicated character to learn. Check out some basic moves to get you started that’ll make this chapter easy.
Style Change (Character Power): Wonder Woman switches between her sword and her magic lasso. She’s more mobile while flying, and can use her lasso to grapple opponents across the screen. The sword and shield helps Wonder Woman fight it out, she’ll take less damage, but she does less damage, too.
Ends of the Earth / Go In Peace (Combo): The first works only in Lasso Stance, while the second only works in Sword Stance – luckily, both combos have the exact same inputs. An easy combo that works well in both stances, that’s very easy to remember.
Destiny Calling / By The Gods (Combo): More combos that are fairly similar between stances. The first combo works in Lasso Stance, the second in Sword Stance – the only difference is that “By The Gods” has two medium attacks before the hard.
Straight Tiara / Shield Toss (Special): More moves with identical inputs. These specials serve the same purpose in both stances, they’ll throw either the tiara (Lasso) or shield (Sword) straight forward. A basic ranged attack.
Lasso Grab / Amalthea Bash (Special): Though these moves have two different inputs, they’re used for the same thing – crossing distance and getting close to your opponent. The Lasso Grab will pull opponents toward Wonder Woman, while the Bash is a charge attack.
Before fighting Bane, you’ll have to complete a mini-game. Like all the rest, win to avoid taking extra damage – the last challenge here is tricky. When all four face buttons appear, mash all of them at once to keep above the line.
Bane is a hardened brawler with more speed than you’d think. His fast charges and grapples can be tricky to counter, that’s why you’ll likely want to stay in the Lasso Stance for this battle.
Use the floating monitors on the ceiling on Bane before he uses them on you. Use both, and you’ll knock his health down significantly. Don’t forget about the explosive tank and disruptor fields on both corners.
Bane’s Venom power allows him to walk right through attacks. Use your Tiara or Shield to stagger Bane before using a heavy combo – light combos won’t faze Bane and he’ll hit back hard if he manages to shield.
Ares’ ability to summon axes and swords, then throw them at Wonder Woman at range makes him tricky. The only advantage you’ll find is that the AI seems to love attempting those unsafe attacks, even while Wonder Woman is up close.
If Ares is summoning an attack, don’t play it safe! Rush in and interrupt him with a combo. Grab him with the Lasso, stagger him with the Tiara or Shield. He’ll try to defend – and even be good at it, but the AI sucks at countering grabs.
The Shield Stance is a good choice here. Her longer combos might not do as much damage with each single hit, but her added defense should keep you alive and kicking.
If you remember Grundy, you’ll remember his extremely annoying ground-based stun attack, where arms reach up to hold his opponent in place. Raven has something similar, and it’s just as hard to see coming.
Because of Raven’s ranged emphasis, using Wonder Woman’s Lasso Stance is best here. She can cross space faster, and use an air-dash that’ll temporarily keep her safe from any holds.
Wonder Woman is a power-based character, and Raven is not. There are two chain-pulls that will summon fireballs from the lion heads. Don’t let Raven use these, destroy them with Wonder Woman’s super strength.
Don’t play Raven’s game. She can hit across the screen, but even Wonder Woman’s lasso has relatively limited range. Dash close and hit her hard – the Lasso Grab, basic combos, or even the Amazonian Uppercut with Meter Burn will land if you’re directly adjacent to the sorceress.
VS Wonder Woman
The final battle as Wonder Woman is one of the toughest – Wonder Woman is still unpredictable with her large moveset and switching abilities.
Stick with whichever Stance you’re more comfortable with – this isn’t about fancy fighting, it’s more important to stick with what you know. A handful of combos and specials are all you need, if used correctly.
Use the stage hazards to help out; there are two nets holding boxes above, and a cannon Wonder Woman can throw at the left corner.
Surprise! There’s one more fight in Wonder Woman’s chapter, and you’ll be playing as Batman, fighting Batman.
The AI is unrelenting here, so you’ll need to step up your game. Refer back to the Batman Chapters for more info on how to get started with Batman if you’re having trouble.
Remember; Batman’s ability to shield and create projectiles is extremely useful. Summon bats whenever there’s a lull in the battle.
Use Batarangs to pepper your opponent, and use the Grappling Hook to dish out damage in a way similar to Wonder Woman’s lasso.
The enemy AI is very aggressive, which makes this an even better time to use the Cape Parry. Punish the AI for it’s stupid mistakes whenever you can. If you stand still and guard, it’s almost guaranteed he’ll move forward and attempt a predictable attack.
This fight might take multiple tries. It’s a tough battle, and one that requires some preparation.
Don’t just walk up to Batman and attack! Slide at him, stagger him with Batarangs, or hit him as he gets up after using the Grapple. If you try to attack mid, he’ll often catch you with a Cape Parry of his own. Don’t let that happen – jump and attack his head from above or kick while crouched.